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Graphic by Style
juanosarg edited this page Feb 3, 2022
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1 revision
CompGraphicByStyle allows an animal to be affected by an ideoligion style, as usually pawns are not affected by styles, only buildings and other items.
At the moment this only allows a single style per animal, but I'll change that if it's needed
public StyleCategoryDef style;
public string newImagePath;
public string dessicatedTxt;
public int changeGraphicsInterval = 2000;
It is a comp class, so you just add it in XML in the <comps>
tag of the animal you want to be change styles. For example, this allows the VFE - Mechanoids pawns to have the Steampunk style from Alpha Memes
<comps>
<li Class="AnimalBehaviours.CompProperties_GraphicByStyle">
<style>AM_SteampunkRevival</style>
<newImagePath>Things/Pawn/AM_Steampunk_Autocleaner/AM_Steampunk_Autocleaner</newImagePath>
<changeGraphicsInterval>3000</changeGraphicsInterval>
</li>
</comps>
- QuestNode_GetFaction
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Animal Behaviours Comp Classes
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- Graphic by Style
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- Initial Ability
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