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Player V4
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id
str
⇒ Ubi user ID -
profile_pic_url_146
str
⇒ 146px × 146px profile pic URL -
profile_pic_url_256
str
⇒ 256px × 256px profile pic URL -
profile_pic_url_500
str
⇒ 500px × 500px profile pic URL -
profile_pic_url
str
⇒ Alias forprofile_pic_256
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name
str
⇒ Players' current Ubisoft username -
level
int
⇒ Current level -
alpha_pack
int
⇒ Current alpha pack % -
xp
int
⇒ XP Gained in the current level -
total_xp
int
⇒ Total XP gained -
xp_to_level_up
int
⇒ XP needed to level up -
total_time_played
int
⇒ In seconds -
pvp_time_played
int
⇒ In seconds -
pve_time_played
int
⇒ In seconds -
ranks
dict[int: dict[str: Rank | None]]
⇒ Ranked seasons data is stored here -
casuals
dict[int: dict[str: Rank | None]]
⇒ Casual seasons data is stored here -
newcomers
dict[int: dict[str: Rank | None]]
⇒ Newcomer seasons data is stored here -
events
dict[int: dict[str: Rank | None]]
⇒ Event seasons data is stored here -
weapons
Weapons
⇒ Weapons -
trends
Trends
⇒ Trends -
operators
Operators
⇒ Operators -
gamemodes
Gamemodes
⇒ [Gamemodes][_Gamemodes] -
maps
Maps
⇒ Maps
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set_timespan_dates(start_date: str, end_date: str) -> None
- Sets start & end dates for time constraining the data that gets returned by the API
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load_playtime() -> None
- Loads
pvp_time_played
,pve_time_played
&total_time_played
- Loads
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load_progress() -> None
- Loads
alpha_pack
,level
,xp
,total_xp
&xp_to_level_up
- Loads
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load_skill_records(self, seasons: list[int] = None, boards: list[str] = None, regions: list[str] = None) -> None
- Loads seasonal data for multiple seasons, gamemodes (boards) & regions at once
- All values have defaults get the most data possible (You don't specify season => you get all of them)
Valid region names are
"emea"
,"ncsa"
,"apac"
&"global"
Valid board names are
"pvp_ranked"
,"pvp_casual"
,"pvp_newcomer"
&"pvp_warmup"
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load_ranked(season: int = -1, region: str = "emea") -> Rank
- Loads and returns the ranked Rank object for the specified region and season (-1 = latest season)
- If the data for the selected season and region have already been loaded it just returns them
Valid region names are
"emea"
,"ncsa"
,"apac"
&"global"
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load_casual(season: int = -1, region: str = "emea") -> Rank
- Loads and returns the casual Rank object for the specified region and season (-1 = latest season)
- If the data for the selected season and region have already been loaded it just returns them
Valid region names are
"emea"
,"ncsa"
,"apac"
&"global"
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load_newcomer(season: int = -1, region: str = "emea") -> Rank
- Loads and returns the newcomer Rank object for the specified region and season (-1 = latest season)
- If the data for the selected season and region have already been loaded it just returns them
Valid region names are
"emea"
,"ncsa"
,"apac"
&"global"
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load_events(season: int = -1, region: str = "emea") -> Rank
- Loads and returns the events Rank object for the specified region and season (-1 = latest season)
- If the data for the selected season and region have already been loaded it just returns them
Valid region names are
"emea"
,"ncsa"
,"apac"
&"global"
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load_trends() -> Trends
- Loads and returns Trends data
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load_weapons() -> Weapons
- Loads and returns Weapons data
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load_operators() -> Operators
- Loads and returns Operators data
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load_maps() -> Maps
- Loads and returns Maps data