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Trends V4
Michal Mikulec edited this page Aug 31, 2022
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1 revision
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all
TrendsGameMode
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casual
TrendsGameMode
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ranked
TrendsGameMode
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unranked
TrendsGameMode
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newcomer
TrendsGameMode
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get_timespan_dates() -> dict[str: str]
- Gets start & end dates that get returned by the API
- Updated with every call
Returns
{'start_date': '20211205', 'end_date': '20220405'}
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all
TrendData
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attacker
TrendData
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defender
TrendData
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win_loss_ratio
TrendDataPoint
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kill_death_ratio
TrendDataPoint
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headshot_accuracy
TrendDataPoint
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kills_per_round
TrendDataPoint
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rounds_with_a_kill
TrendDataPoint
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rounds_with_multi_kill
TrendDataPoint
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rounds_with_opening_kill
TrendDataPoint
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rounds_with_opening_death
TrendDataPoint
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rounds_with_kost
TrendDataPoint
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rounds_survived
TrendDataPoint
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ratio_time_alive_per_match
TrendDataPoint
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distance_per_round
TrendDataPoint
⇒ "Distance ran in a round, in in game meters"
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low
float
⇒ Lowest value in.actuals
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high
float
⇒ Highest value in.actuals
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average
float
⇒ Average from all of the values in.actuals
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trend
dict[str, float]
⇒{matchNumber: value}
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actuals
dict[str, float]
⇒{matchNumber: value}
.low
- from what I've seen, it's always the same as.high
.trend
&&.actuals
- these two do NOT have the same amount of data points for some reason