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Credits
chino edited this page Jan 5, 2013
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For spear heading everything needed for the project:
* ported networking to enet
* finished port of d3d9
* ported to opngl
* ported to sdl
* ported to linux
* integrated lua
* bug fixes
* feature updates
* enabled hidden features
* web sites
* fsknbot
* chat room
* code refactoring
* basically all existing documentation on engine
* porting and moving everything to github
TODO: sound
Dan Aquino aka methods
For excellant insight into general programming and invaluable techniques:
not withstanding
* development of 6dof used as an example various times
* lua integration
* config file usage through lua
* 3d stereo rendering
* guidiance and work on porting file.c to be cross platform
* bridging a void between the various 6dof simulation games
* guidance using c and lua
* developing build platforms for winelib
* developing the native linux build platform
* excellant code review
aka Lion
Bug Fixes, Feature Additions, and Multiplayer Bots:
Rich aka silence
For doing a large portion of the inital ground work for a D3D9 port and rendering abstraction:
Barry Duncan aka sirlemonhead (ported avp to d3d9 and xbox)
For helping to port forsaken to OpenAL and maintaing the OpenAL Linux implementation
Chris Robinson aka KittyCat (irc.freenode.net#openal)
For patching and fixing Wine:
Alex D. aka frostbite4
For general game programming and porting advice:
Christian aka zicodxx (ported much of descent)
For giving us a place to call home:
irc.freenode.net
For advice and insight into the game structure:
Daniel Phillips (original developer)
For making the game in the first place:
The original Probe Entertainment team!
And of course but not least:
All ProjectX players!