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FAQ
This is the general (non technical) FAQ.
FAQ's are broken up into the following sections:
See: Download and Installation
Bugs and Feature Requests are in the issue tracker.
A semi updated list is here: Players
See Porting Info.
See Development.
You can look at the issue tracker, commit history and Wiki for detailed information.
There is also some a Changes list generated by hand.
Silence's Videos and Walk Throughs @ YouTube
Forsaken is generally considered a six degrees of freedom / 360 shooter. It was originally a clone of the Descent series with a different story line and emphasis on balanced weapons, fast arcade like feel, state of the art rendering (in it's day), tripple cording for faster flying.
Forsaken is not really considered a space sim because:
- Letting go of the throttle brings you to a halt almost instantly
- All the levels are inside space stations most even on earth
- Your not flying a ship but something more like a hover bike
With that established Forsaken is most closely (in fact a clone) related to Descent.
Descent 3 was released after Forsaken and is probably the most similar since it includes tripple cording.
See: Descent Info
Also see Related Projects on the Home page.
- https://forsakenx.github.io/fsplanet/ - Old site kept alive since it contains information and downloads for the original Forsaken
- https://en.wikipedia.org/wiki/Forsaken_(video_game) - Information on wikipedia about original Forsaken.
- http://www.webincredibles.com/forsaken/ - A site built by one of the Forsaken players.
- http://www.thc-clan.de - A clan that use to play Forsaken and may still have some info up.
The links section on Forsaken Planet contains a list of old sites:
https://forsakenx.github.io/fsplanet/
Forsaken Planet is a great resource: https://forsakenx.github.io/fsplanet/
- https://en.wikipedia.org/wiki/Forsaken_(video_game) For general information on the game.
- https://forsakenx.github.io/fsplanet/ game play, single player, weapons, tactics and more.
http://www.amazon.com/Forsaken-Official-Strategy-Guide/dp/1578409950
This was removed a long time ago because it used a Microsoft specific cd api which would not work for other systems.
We also moved away from using the old CD in general since we've updated textures, folder layouts, and various other things.
We may one day add ability to play music in game back through other means.
You must compile using make BOT=1
.
Here is a few practical examples of launching bots.
See the Command-line docs for further details.
Hosting a game:
./projectx -port:2300 -quickHost -window -mode:800:600 -noSfx -pilot:host
Joining a game:
./projectx -port:2301 -quickJoin -tcp localhost -window -mode:800:600 -noSfx -pilot:player