Skip to content

Releases: GlassToeStudio/UnityGlobalTextSystem

GlobalUITextFontUtility_V1.0a

30 Jun 19:12
9b68fd7
Compare
Choose a tag to compare
  • Add all Menus and Context Menus

  • Add real-time Font color change to GlobalFontManagerWindow

  • Add Undo capabilities

  • Adjust namespaces and folders

  • Add overrides for all newly created text objects

  • Fix duplicated hierarchyChanged calls

  • Add custom editor for TextData, add Reflection for property changes

  • Change EnumFlag field to EnumPopup

  • Add Color default and SaveOption defaults for TextData

  • Add defaults for FontSize and LIneSpacing for TextData

GlobalUITextFontUtility_V0.2a

20 Jun 02:39
e2cf701
Compare
Choose a tag to compare
  • Add support for Unity versions < 2018.1
  • Supports at least Unity version 5.6
  • Restructure folders to play well with other extensions
  • Force redraw of Scene view when updating all text
  • Bug Fixes

GlobalUITextFontUtility_V0.1a

19 Jun 00:33
15cbc0b
Compare
Choose a tag to compare

First alpha release.

GlobalUITextFontUtility_V0.1a

Allows a user to select a font for which all Text objects will use.
No further interaction is needed.

Select a font. Create any UI object that has a Text object. Your global font will be used.

Change-log: v0.1a:
Add basic functionality:

  • Select a Global Font
  • Reset font to default.
  • Change all Text.font in the scene.