Releases: GlassToeStudio/UnityGlobalTextSystem
Releases · GlassToeStudio/UnityGlobalTextSystem
GlobalUITextFontUtility_V1.0a
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Add all Menus and Context Menus
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Add real-time Font color change to GlobalFontManagerWindow
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Add Undo capabilities
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Adjust namespaces and folders
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Add overrides for all newly created text objects
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Fix duplicated hierarchyChanged calls
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Add custom editor for TextData, add Reflection for property changes
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Change EnumFlag field to EnumPopup
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Add Color default and SaveOption defaults for TextData
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Add defaults for FontSize and LIneSpacing for TextData
GlobalUITextFontUtility_V0.2a
- Add support for Unity versions < 2018.1
- Supports at least Unity version 5.6
- Restructure folders to play well with other extensions
- Force redraw of Scene view when updating all text
- Bug Fixes
GlobalUITextFontUtility_V0.1a
First alpha release.
GlobalUITextFontUtility_V0.1a
Allows a user to select a font for which all Text objects will use.
No further interaction is needed.
Select a font. Create any UI object that has a Text object. Your global font will be used.
Change-log: v0.1a:
Add basic functionality:
- Select a Global Font
- Reset font to default.
- Change all Text.font in the scene.