Releases: Maxximou5/csgo-deathmatch
Releases · Maxximou5/csgo-deathmatch
v3.0.0
What's Changed
- v3.0.0 Entirely rewritten with modularity in mind by @Maxximou5 in #152
- Add GitHub Actions to compile and release on tags by @HugoJF in #112
- Call State_Update() on OnMapStart() by @HugoJF in #115
- Update M4A1-S clip and reserve by @B3none in #151
- Update clip size for AWP by @B3none in #153
Full Changelog: v2.1.0...v3.0.0
v2.1.0
Final v2 Release
What's Changed
- Fixes new Mirage spawns by @HugoJF in #82
- Added Japanese by @k4tyxd in #95
- Random Changes by @Drixevel-Archive in #96
- Update M4A1-S clip and reserve size by @B3none in #99
- Fix fast switching for an M4A1-S by @B3none in #100
- Added Simplified Chinese translation by @Hibari233 in #113
- Spawn points for de_ancient by @killshotzz in #136
- Master pull for v2 before v3 by @Maxximou5 in #149
- Travis removal by @Maxximou5 in #150
New Contributors
- @k4tyxd made their first contribution in #95
- @Drixevel-Archive made their first contribution in #96
- @B3none made their first contribution in #99
- @Hibari233 made their first contribution in #113
- @killshotzz made their first contribution in #136
- @Maxximou5 made their first contribution in #149
Full Changelog: v2.0.9...v2.1.0
Updated to v2.0.9
- Updated: deathmatch.ini file with new changes
- Updated: dm_spawn_time is now dm_spawn_protection_time
- Updated: Some more old syntax to new syntax
- Updated: Replaced EntData with EntProp (what is this 2009?!)
- Updated: dm_headshot_only_allow_client now uses clientprefs
- Updated: New HS Only translations (translators please help)
- Updated: M4A1-S ammo reserve from 40 to 60 (v1.36.3.8 update)
- Added: dm_replenish_ammo_empty - Replenish ammo when weapon is empty
- Added: dm_replenish_ammo_reload - Replenish ammo on reload action
- Added: dm_replenish_ammo_kill - Replenish ammo clip on kill
- Added: dm_replenish_ammo_type - Replenish type: 1) Clip only 2) Reserve only 3) Both
- Added: dm_loadout_style - When players can receive weapons #81
- Added: dm_fast_equip - Enable fast weapon equipping #21
- Added: Workshop map support for spawns #34
- Added: Tactical, molotov, and incendiary rewards on kill
- Fixed: Grenades not being rewarded after kill
- Fixed: Incorrect HP & AP not being rewarded after kill
- Fixed: Spawn information being sent more than once
- Fixed: dm_headshot_only_allow_client not used properly
- Fixed: Commands not being displayed to proper clients
- Fixed: HS Client Only chat triggers not working #78
- Fixed: Ammo replenish reserve and clip being used incorrectly
- Fixed: Secondary weapon arraylist incorrectly set
- Removed: Auto-Updater, security risk and no longer useful
- Removed: FindSendPropInfo and other unnecessary code
- Removed: dm_replenish_ammo_clip & dm_replenish_ammo_reserve
Updated to v2.0.8
- Updated: Syntax and naming convention
- Updated: Compiled for SM 110+ & MM 111+
- Updated: Consistency checks when not needed for validity
- Updated: Load-out improvements for bots and players
- Updated: Many performance improvements to general code and structure
- Added: German language is now supported (thanks to Shoxxo)
- Added: Clientprefs - All weapons are now saved on the server after a complete selection
- Added: dm_nades_tactical - tactical grenade
- Added: Cookies are reset when the gunmode is changed, only reset to "none" if none is required
- Added: dm_cash_messages - Cash messages are now depressed by default
- Fixed: Weapons limit menu not being updated properly
- Fixed: Missing and corrected invalid configuration entries
- Fixed: Correct weapon and grenade given when killed while selecting
- Fixed: Menus being sent when unnecessary or at inappropriate times
- Fixed: Issues with bots sometimes not being given random weapons
- Fixed: Spawns for de_dust2
- Removed: Menu options "Same weapons every round" and "Random weapons every round"
- Removed: Unnecessary code and client checks
Updated to v2.0.7a
- Fixed: dm_headshot_only not working properly.
- Fixed: Knife, grenade, and taser damage not being allowed when dm_no_knife_damage was enabled.
- Fixed: dm_headshot_only_allow_knife not working when dm_no_knife_damage was enabled.
Updated to v2.0.7
- Updated: Improved ammo replenish system
- dm_replenish_ammo - (Default) 1 - Replenish ammo on reload.
- dm_replenish_clip - (Default) 0 - Replenish ammo clip on kill.
- dm_replenish_reserve - (Default) 0 - Replenish ammo reserve on kill.
- Updated: SDKHook performance and usage (thanks to Bacardi)
- Added: Support for late load, safely load the plugin at anytime.
- Added: Primary only gun mode
- dm_gun_menu_mode - (Default) 1 - 1) Enabled. 2) Primary weapons only. 3) Secondary weapons only. 4) Random weapons only. 5) Disabled.
- Added: No knife damage
- dm_no_knife_damage - (Default) 0 - Knives do NO damage to players.
- Fixed: Wrong language phrase for secondary weapons when not selected.
- Fixed: Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
- Fixed: Native "PrintHintText" reported: Language phrase "^" not found
- Fixed: P2000 sounding like a deagle. P2000 must now be equipped in player's loadout.
Updated to v2.0.6
- Updated: Plugin name changed to correctly match the game it was designed for.
- Updated: Overhaul on syntax, now using 1.8+ syntax!
- Updated: Spawns for de_nuke & de_cache.
- Updated: Translation file.
- Added: Compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
- dm_enable_valve_deathmatch - (Default) 0 - Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
- Added: Armor addition, players now can gain armor.
- dm_ap_max - (Default) 100 - Maximum Armor Points (AP).
- dm_ap_kill - (Default) 5 - Armor Points (AP) per kill.
- dm_ap_hs - (Default) 10 - Armor Points (AP) per headshot kill.
- dm_ap_knife - (Default) 50 - Armor Points (AP) per knife kill.
- dm_ap_nade - (Default) 30 - Armor Points (AP) per nade kill.
- dm_ap_messages - (Default) 1 - Display AP messages.
- Added: Enable or disable sounds (bodyshots & headshots).
- dm_sounds_bodyshots - (Default) 1 - Enable the sounds of bodyshots.
- dm_sounds_headshots - (Default) 1 - Enable the sounds of headshots.
- Fixed: Weapon skins for all but (usp-s & hkp2000).
- Fixed: Welcome message creating an invalid index.
- Fixed: Damage Panel creating an invalid index.
- Fixed: Spawn system not correctly judging LoS.
Updated to v2.0.5
- Added: New R8 weapon.
- Added: Hide radar for all players.
- Fixed: Incorrect ammo for shared weapon names.
- Fixed: Welcome message not working.
Updated to v2.0.4d
- Fixed: Chest armor not working if full armor wasn't selected, thanks to sk1ll.
Updated to v2.0.4c
v2.0.4c:
- Added: BuildPaths, you can now utilize different SM paths.
- Added: Brazilian translation. Credit: Rbt