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Adding a new design to the customizer

William CLOT edited this page Sep 20, 2018 · 2 revisions

I will do a few examples with you on Blender.

Head example

First you can open up the reference file that can be found in extra/reference_files/:

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Then import your model inside Blender and scale it approximately to the reference design.

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Then delete the reference design and place your design on top of the bones.

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You can now rig your design with the reference bones by clicking on the mesh and THEN the bones and press CTRL + P and select Set parent to -> with automatic weights:

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You can check that the rigging step worked well by going into the pose mode and moving the bones:

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You can also repair weight errors in the weight pain mode like so: (red means that the mesh will follow the bone, blue means the mesh won't move)

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Once all these steps have been done you can export the model using the GLTF exporter: https://github.com/KhronosGroup/glTF-Blender-Exporter

Arm example