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Releases: RaphiMC/ImmediatelyFast

ImmediatelyFast 1.3.2

11 Nov 19:00
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  • Enforce text layer draw order (Fixes layering issues with custom fonts in server resource packs)
  • 1.21.2+ only: Readded Forge support
  • 1.21.2+ only: Fixed compatibility with NeoForge 21.3.23+

Please report issues here

ImmediatelyFast 1.3.1

30 Oct 21:18
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  • Reverted fast buffer upload to old approach
    • The previous method (Using a streaming buffer) didn't show much of an extra performance improvement, but was a lot more complex/error-prone and doesn't work on older GPUs.
    • If you notice a significant performance drop or graphical glitches when updating to this version, please open an issue on the GitHub repository.
  • 1.21.2+ only: Fixed performance regression on Apple GPUs
  • 1.21.2+ only: Screen Batching: Only batch container items and chat screen
  • 1.21.2+ only: Added workaround for item cooldown render order issue

Please report issues here

ImmediatelyFast 1.3.0

23 Oct 18:07
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  • Added support for 1.21.2/1.21.3
  • Dropped support for 1.20.5/1.20.6
  • Fixed wolf collar rendering order
  • 1.21.2+ only: Rewrote fast buffer upload to have less overhead in high (1000+) FPS scenarios
  • 1.21.2+ only: Deprecated the ImmediatelyFast batching API. Mojang added basic batching into the DrawContext class. ImmediatelyFast now uses and extends this system, so the custom API is no longer needed. To migrate your mod, simply remove all calls to the ImmediatelyFast batching API and make sure to use the DrawContext for your HUD rendering.
  • 1.21.2+ only: Made experimental universal HUD batching more efficient

Please report issues here

ImmediatelyFast 1.2.21

28 Aug 20:32
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  • Readded Forge support (1.20.6 and 1.21.1)
  • Improved compatibility with mods which don't render into the batching buffer while batching
  • Fixed text shadow layering issues when resource pack fonts are rendered
  • Fixed text display see through text rendering (Text is now visible)

Please report issues here

ImmediatelyFast 1.2.20

10 Aug 23:00
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v1.2.20 Changelog

  • Hotfix mod compatibility issues introduced in v1.2.19

v1.2.19 Changelog

  • Added support for Minecraft 1.21.1 (Fabric + NeoForge)
  • Updated libraries
  • Fixed screen batching conflict with PolyLib
  • Added support for custom glint RenderLayers
  • Fixed compatibility issues with mods rendering custom item overlays
  • Fixed performance issues with negative width glyphs
  • Fixed armor trim rendering order

Please report issues here

ImmediatelyFast 1.2.19

08 Aug 18:51
8593188
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  • Added support for Minecraft 1.21.1 (Fabric + NeoForge)
  • Updated libraries
  • Fixed screen batching conflict with PolyLib
  • Added support for custom glint RenderLayers
  • Fixed compatibility issues with mods rendering custom item overlays
  • Fixed performance issues with negative width glyphs
  • Fixed armor trim rendering order

Please report issues here

ImmediatelyFast 1.2.18

13 Jun 19:54
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  • Updated to Minecraft 1.21 (Fabric + NeoForge)
  • Updated libraries
  • Removed Iceberg compatibility mixin (Not needed anymore)

Please report issues here

ImmediatelyFast 1.2.17

01 Jun 10:03
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v1.2.17 Changelog

  • Fixed enchantment glint rendering on items (Caused by the item batching rewrite in v1.2.16)

v1.2.16 Changelog

  • Rewrote item batching
    • Fixes lighting issues with items (Requires a geckolib update if you're using it)
    • The Ars-Nouveau spell book is still broken, but should start working once baileyholl/Ars-Nouveau#1307 is merged
  • Fixed issues with negative width characters in chat messages

Please report issues here

ImmediatelyFast 1.2.16

31 May 21:00
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Changelog

  • Rewrote item batching
    • Fixes lighting issues with items (Requires a geckolib update if you're using it)
    • The Ars-Nouveau spell book is still broken, but should start working once baileyholl/Ars-Nouveau#1307 is merged
  • Fixed issues with negative width characters in chat messages

Please report issues here

ImmediatelyFast 1.2.15

19 May 14:30
31d4d63
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Changelog

  • Track texture 1 and 2 in RenderSystemState (Fixes issue with dark items / item count text)
  • Fixed graphical issues with experimental universal HUD batching (1.20.5)
  • Updated libraries

Please report issues here