Releases: RaphiMC/ImmediatelyFast
Releases · RaphiMC/ImmediatelyFast
ImmediatelyFast 1.3.2
ImmediatelyFast 1.3.1
- Reverted fast buffer upload to old approach
- The previous method (Using a streaming buffer) didn't show much of an extra performance improvement, but was a lot more complex/error-prone and doesn't work on older GPUs.
- If you notice a significant performance drop or graphical glitches when updating to this version, please open an issue on the GitHub repository.
- 1.21.2+ only: Fixed performance regression on Apple GPUs
- 1.21.2+ only: Screen Batching: Only batch container items and chat screen
- 1.21.2+ only: Added workaround for item cooldown render order issue
Please report issues here
ImmediatelyFast 1.3.0
- Added support for 1.21.2/1.21.3
- Dropped support for 1.20.5/1.20.6
- Fixed wolf collar rendering order
- 1.21.2+ only: Rewrote fast buffer upload to have less overhead in high (1000+) FPS scenarios
- 1.21.2+ only: Deprecated the ImmediatelyFast batching API. Mojang added basic batching into the DrawContext class. ImmediatelyFast now uses and extends this system, so the custom API is no longer needed. To migrate your mod, simply remove all calls to the ImmediatelyFast batching API and make sure to use the DrawContext for your HUD rendering.
- 1.21.2+ only: Made experimental universal HUD batching more efficient
Please report issues here
ImmediatelyFast 1.2.21
- Readded Forge support (1.20.6 and 1.21.1)
- Improved compatibility with mods which don't render into the batching buffer while batching
- Fixed text shadow layering issues when resource pack fonts are rendered
- Fixed text display see through text rendering (Text is now visible)
Please report issues here
ImmediatelyFast 1.2.20
v1.2.20 Changelog
- Hotfix mod compatibility issues introduced in v1.2.19
v1.2.19 Changelog
- Added support for Minecraft 1.21.1 (Fabric + NeoForge)
- Updated libraries
- Fixed screen batching conflict with PolyLib
- Added support for custom glint RenderLayers
- Fixed compatibility issues with mods rendering custom item overlays
- Fixed performance issues with negative width glyphs
- Fixed armor trim rendering order
Please report issues here
ImmediatelyFast 1.2.19
- Added support for Minecraft 1.21.1 (Fabric + NeoForge)
- Updated libraries
- Fixed screen batching conflict with PolyLib
- Added support for custom glint RenderLayers
- Fixed compatibility issues with mods rendering custom item overlays
- Fixed performance issues with negative width glyphs
- Fixed armor trim rendering order
Please report issues here
ImmediatelyFast 1.2.18
- Updated to Minecraft 1.21 (Fabric + NeoForge)
- Updated libraries
- Removed Iceberg compatibility mixin (Not needed anymore)
Please report issues here
ImmediatelyFast 1.2.17
v1.2.17 Changelog
- Fixed enchantment glint rendering on items (Caused by the item batching rewrite in v1.2.16)
v1.2.16 Changelog
- Rewrote item batching
- Fixes lighting issues with items (Requires a geckolib update if you're using it)
- The Ars-Nouveau spell book is still broken, but should start working once baileyholl/Ars-Nouveau#1307 is merged
- Fixed issues with negative width characters in chat messages
Please report issues here
ImmediatelyFast 1.2.16
Changelog
- Rewrote item batching
- Fixes lighting issues with items (Requires a geckolib update if you're using it)
- The Ars-Nouveau spell book is still broken, but should start working once baileyholl/Ars-Nouveau#1307 is merged
- Fixed issues with negative width characters in chat messages
Please report issues here
ImmediatelyFast 1.2.15
Changelog
- Track texture 1 and 2 in RenderSystemState (Fixes issue with dark items / item count text)
- Fixed graphical issues with experimental universal HUD batching (1.20.5)
- Updated libraries
Please report issues here