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[doc] Update links to new Meshcat org homepage (#20063)
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jwnimmer-tri authored Aug 28, 2023
1 parent 7ffbe1e commit 5c1284b
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2 changes: 1 addition & 1 deletion geometry/meshcat.cc
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Expand Up @@ -405,7 +405,7 @@ class MeshcatShapeReifier : public ShapeReifier {

// TODO(SeanCurtis-TRI): This doesn't work for STL even though meshcat
// supports STL. Meshcat treats STL differently from obj or dae.
// https://github.com/rdeits/meshcat/blob/4b4f8ffbaa5f609352ea6227bd5ae8207b579c70/src/index.js#L130-L146.
// https://github.com/meshcat-dev/meshcat/blob/4b4f8ffbaa5f609352ea6227bd5ae8207b579c70/src/index.js#L130-L146.
// The "data" property of the _meshfile_geometry for obj and dae are
// simply passed along verbatim. But for STL it is interpreted as a
// buffer. However, we're not passing the data in a way that deserializes
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8 changes: 4 additions & 4 deletions geometry/meshcat.h
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Expand Up @@ -67,7 +67,7 @@ struct MeshcatParams {
bool show_stats_plot{true};
};

/** Provides an interface to %Meshcat (https://github.com/rdeits/meshcat).
/** Provides an interface to %Meshcat (https://github.com/meshcat-dev/meshcat).
Each instance of this class spawns a thread which runs an http/websocket server.
Users can navigate their browser to the hosted URL to visualize the Meshcat
Expand All @@ -81,7 +81,7 @@ supported. We may generalize this in the future.
@section meshcat_path Meshcat paths and the scene tree
https://github.com/rdeits/meshcat#api provides a nice introduction to the
https://github.com/meshcat-dev/meshcat#api provides a nice introduction to the
websocket API that we wrap with this class. One of the core concepts is the
"scene tree" -- a directory-like structure of objects, transforms, and
properties. The scene tree is viewable in the browser by clicking on "Open
Expand Down Expand Up @@ -112,8 +112,8 @@ properties.
The root directory contains a number of elements that are set up automatically
in the browser. These include "/Background", "/Lights", "/Grid", and
"/Cameras". To find more details please see the @link
https://github.com/rdeits/meshcat#api meshcat documentation @endlink and the
@link https://threejs.org/docs/index.html three.js documentation @endlink.
https://github.com/meshcat-dev/meshcat#api meshcat documentation @endlink and
the @link https://threejs.org/docs/index.html three.js documentation @endlink.
- You can modify these elements, create new lights/cameras, and even delete
these elements (one at a time).
- Delete("/") is not allowed. It will be silently ignored.
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2 changes: 1 addition & 1 deletion geometry/meshcat.html
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@@ -1,5 +1,5 @@
<!DOCTYPE html>
<!-- This file is forked from dist/index.html in rdeits/meshcat.-->
<!-- This file is forked from dist/index.html in meshcat-dev/meshcat.-->
<html>

<head>
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2 changes: 1 addition & 1 deletion multibody/hydroelastics/hydroelastic_user_guide_doxygen.h
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Expand Up @@ -328,7 +328,7 @@ modulus value.
Currently we can only visualize the contact surface using the legacy
``drake_visualizer`` application of days past; however, it will be replaced by
[MeshCat](https://github.com/rdeits/meshcat) in the future.
[MeshCat](https://github.com/meshcat-dev/meshcat) in the future.
Start Drake Visualizer by:
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2 changes: 1 addition & 1 deletion systems/systems.h
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Expand Up @@ -110,7 +110,7 @@
/// visualization hook=ups:
/// <ul>
/// <li> Connections to <a
/// href="https://github.com/rdeits/meshcat">MeshCat</a>
/// href="https://github.com/meshcat-dev/meshcat">MeshCat</a>
/// are available (via the Python bindings) <a
/// href="https://github.com/RussTedrake/underactuated/tree/master/underactuated">here</a>.
/// </li>
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