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MeshcatVisualizer sets visibility in constructor
Previously, the visibility parameter was not respected (a) before the initialization event or (b) if delete_on_initialization_event was false. fixup! Update visibility exactly when we first transmit shapes to Meshcat. (Don't add to the scene tree panel too early.) On the same tack, don't update visibility during re-initialization. We don't want the dummy note in the scene tree panel then, either.
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