Releases: buu342/ACS-DoomWare
Releases · buu342/ACS-DoomWare
Version 1.05a
- + Added monster blocker to elevator in Batman Doom
- + Added a railing to an evil turn on Rainbow Road
- * Changed the shufflebags to dynamic weighted random generation for everything except next wackymod
- * Fixed hats following last spectator during boss round
- * Fixed game not displaying alive count properly during boss round
Version 1.05
Zandronum 3.1 is out! This broke a few things in DoomWare, but also fixed some others, and allowed me to improve some more!
Of note, I have added the doomware_fakerandom
, on by default, which makes the random number generation "feel" more random, allowing you to experience more minigames and wackymods. Also, the end game scoreboard actually displays your points now!
I'd like to highlight that compat_clientssendfullbuttoninfo
should be enabled to fix a bug regarding the Brawler tiebreaker round (ZaCompatFlags 2
).
The full changelog is as follows:
- + Added points to Deathmatch and linked the DoomWare score to them
- + Added points to Internal Zandronum scoreboard
- + Added 'doomware_fakerandom' CVar
- * Changed music in SSG and Grenades Duel minigames
- * Changed teleport system for Boxing minigame
- * Finally fixed the camera in E1M1 Karts
- * Fixed Arch-Viles not receiving Wacky Mods correctly
- * Fixed boss battle spectator bug caused by Zandronum 3.1
- * Fixed freeze and particles in brawler tiebreaker
- * Fixed Buu342 Morph in 'Put Yourself Out' minigame
- * Fixed teleport bug in Source Port minigame
- * Fixed Wackymods Mecha Romeros
- * Gave the CacoDemons some musical notes
- * Improved networking and HUD performance by using internal Zandronum functions
- * Prevented cheating the jumps in Void minigame
- * Tweaked time in Town Infection minigame
- * Tweaked windows and map for Batman Doom
- * Turkey is now affected by wackymods
- - Removed some built-in Zandronum gamemode text
- - Removed loss from fake barrels
Version 1.00
- + Official Release!
TestBeta 1.99
- + Added a failsafe for when no tie breaker games exist
- + Added 'doomware_wackymodsmonsters' CVar
- + Added Female OSRS Sound
- + Added F.E.A.R. game to solo banlist
- + Added last barrage of Beta hats
- + Added MAP02 for future updates
- + Reached 100 minigames!
- + Reached 5 1v1 and 1vM Wackymods!
- * Changed timer 'Eror' to 'End'
- * Decorated 'Abandon Ship' and 'Reach Surface'
- * Enabled Wackymods in solo play
- * Finalized achievements
- * Fixed 1HP not being set on morphs
- * Fixed boss fight awards not working in unsafe db mode
- * Fixed Daisy sometimes not spawning
- * Fixed Dynamic Lights not disabling properly
- * Fixed multiplayer chat logs... Again...
- * Fixed login text rescaling randomly
- * Fixed Railgun not penetrating
- * Fixed veteran hat not working properly
- * Fixed wins being incremented every tick
- * Improved the intermission screens
- * Increased time in basketball game
- * Made internal minigame names consistent
- * Optimized sound sizes to keep this WAD under 64MB
- * Reduced the Jumping Scroller minigame by half
- * Reworked 'Storm the Beach'
- * Tweaked some minigame times
- * Widened the spawn points on some minigames
- - Removed custom SBAR after respawning
- - Removed Melee Lock from the C.A.W.
- - Removed Spread wackymod in some games
TestBeta 1.96.75d
- + Added 2 new minigames
- + Added decals for all DECORATE entities
- * Finished decorating Chex arena
- * Fixed 'Choose a Side' game not counting Buu342
- * Fixed 'Don't Blow your Brains' being impossible
- * Fixed missing skybox picker in hell deathmatch
- * Fixed players being able to hurt each other in Chex minigame
- * Fixed players not unmorphing after Chex minigame
- * Fixed Rage Rune messing with Kart speed
- * Made Fred Chexter's color translations work
- * Moved Colossus 1UP
TestBeta 1.96.75c
- + Added 'Survive (Rockets)' and 'Charge your Laz0r' to solo banlist
- + Added Runescape blood splat
- + Added two new wacky modifiers
- + Added two new minigames to replace two merged games
- * Allowed 1v1 tiebreaker games in team games with 2 players
- * Buffed turkey slightly and fixed sound cutoff
- * Changed basketballs to rip through players
- * Color coded projectiles in team games
- * Fixed a bug where activators would get changed mid script
- * Fixed choose a side minigame not counting middle people
- * Fixed choose a side minigame not inverting controls
- * Fixed long-standing spelling mistake
- * Fixed random number hint not generating properly
- * Fixed wrong teleport TID on Bit Trip game
- * Gave Falcon Punch more forward momentum
- * Improved Boss battle string code
- * Made the explosive barrels shorter in Bit Trip arena
- * Made Flame objects' sound last longer
- * Made Flanders minigame not forcibly end
- - Removed aim lock from pushing stick
- - Removed team marker sprite
TestBeta 1.96.75b
- + Added brightmaps to Corridor7 textures
- + Added sonic speed to chickens
- * Cleaned up the ACS source
- * Cleaned up Skyhook polyobject code logic
- * Fixed BFG being awarded incorrectly in team games
- * Fixed Darwinism achievement being incorrectly given in team games
- * Fixed Golden Axe kick always doing hit sound
- * Fixed players staying frozen when dying as captain falcon
- * Fixed potential winning exploit with door keys
- * Fixed red team's spread being incorrect
- * Included disconnected team member's scores in final score
- * Made the Colossus path a little easier
- * Made the petting hand faster
- * Made pressure plates on Temple of Warriors less sensitive
- * Merged a minigame and added a new one
- * Moved turkey game down a little due to escape pods alarm
- * Simplified the DoomWare_Server_ReturnPlayers script arguments
TestBeta 1.96.75a
- + Added doomware_gamestarttime cvar
- * Changed the Corridor 7 gun to be a melee weapon
- * Fixed HUD leader showing a team game when it isn't
- * Fixed menu mouse and sounds not working in singleplayer
- * Tweaked difficulty in Eclipse minigame
- - Disabled boss fight when in teams
- - Reduced the filesize on some sounds
- - Removed aim lock on daisy hands and turkey fist
TestBeta 1.96.75
- + Added doomware_banlist cvar
- + Added doomware_bossfightrespawn cvar
- + Added deathmatch games to banlist during solo play
- + Added more fun stat stuff to the DoomWare menu
- + Added sonic speed to flight morphs
- + Added team support
- * Changed linedef triggers to Actor Enters Sector triggers
- * Changed strafe text color to yellow
- * Changed veteran rank back to 300 points for consistency
- * Fixed achievement logs not showing multiple people
- * Fixed (Hopefully) Captain Falcon punch freeze
- * Fixed inconsistent 1up sound behaviour
- * Fixed intermission screen still having old marble texture
- * Improved arena pillar textures
- * Made spike tube radius smaller due to actor movement prediction
- * Merged Floor/Air lava minigames and replaced with a new one
- * Merged Stop/Keep moving minigames and replaced with a new one
- * Tweaked the boss fight logging code
- * Tweaked the Lost Soul Counting Minigame
- - Removed aim lock on some melee weapons
TestBeta 1.96.5
- + Added 1 new minigame
- + Added 1UP to Imp Kart Minigame
- + Added 1UP to Sushi
- + Added boss kills to stat tracking
- + Added Christmas mode
- + Added doomware_automode
- + Added English food signs in Sushi minigame
- + Added MENUDEF
- + Added visual improvements to a few minigames
- * Changed use key color to white
- * Fixed Achiever role not being applied
- * Fixed boss fight spectator HUD jank
- * Fixed bug with 10 wins achievement (might need database reset)
- * Fixed pillars breaking during boss fight
- * Improved arena bouncy wall texture
- * Improved rain effect
- * Lowered 100 wins achievement to 50
- * Made blocks larger in Pyoro minigame
- * Reworked how spectators function during the boss fight
- * Redid the arena in the shoot apple minigame
- * Tweaked barrel 1v1 game