Releases: gamelly/gly-engine
Releases · gamelly/gly-engine
0.0.16
- new error visual in core-native-html5
- added
gly.error_clear()
in core-native-html5 - added
gly.resize_widescreen()
in core-native-html5 - changed example helloworld to use
std.text.put
insteadstd.text.print
0.0.15 - hotfix bootstrap
0.0.14 - hotfix npm packages
- fixed swapped npmjs package gly-engine and gly-engine-lite
0.0.13 - now support video background!
- new API's for text in native core
- new npm package @gamely/gly-engine-lite
- added API
std.media
to engine - moved API
std.game
tostd.app
- moved API
std.draw.fps
tostd.app.fps_show
- moved API
std.draw.text
tostd.text.print
- moved API
std.draw.text_tui
tostd.text.put
- moved API
std.draw.font
tostd.text.font_name
andstd.text.font_size
- moved
examples/
dir tosamples/
in source code - removed API
native_draw_text_tui
from native core - changed
gly.init
to accept custom canvas in core-native-html5 - changed
gly.resize
to accept custom width and height in core-native-html5 - fixed bug in bootstrapping cli
- fixed leaks in gly-ide and tool-img-gen
0.0.12 - styled components
- added cli command
tool-template-replace
- added api
std.ui.style
to engine - added api
std.ui.slide
to engine - changed cli command
tool-template-fill
- fixed and improved
std.draw.image
- improved cli to copy assets to dist folder
0.0.11 - cli support on windows
- added core
none
- added core
lite
- added core
html_lite
- added cli support to windows
- fixed core-native-html5 pause
0.0.10 - Hotfix for love2d and ginga
- added cli command
tool-template-fill
- added cli command
tool-package-del
- fixed
.to_wget_cmd()
incorrect parse by bundler
0.0.9 - Hotfix for love2d core
- fixed offset error in core
love
0.0.8 - first big breaking change
an update that greatly changes the engine's APIs and concepts, there is now a new standard for the gamepad/keyboard, and also support for nodes (similar to react, vue, godot...) now you can work on games and applications using the component concept.
- added support to
terminal tui
in the corenative
- added support to
nintendo gba
in the corenative
- added cli command
init
- added cli command
fs-copy
- added cli command
fs-xxd-i
- added cli command
fs-luaconf
- added api
std.ui
to engine - added api
std.bus
to engine - added api
std.node
to engine - added api
std.draw.text_tui
to engine - added example
two_games
- added example
gridsystem
- added module
speed
for debugers - added
gly.pause
to native-core-html5 - added
gly.resume
to native-core-html5 - added
gly.update_uptime
to native-core-html5 - improve animations in game
asteroids
- improve balance speeds in game
pong
- changed
std.key
with new names - changed
gly.update
in native-core-html5 - changed
gly.resize
in native-core-html5 - changed
native_draw_clear
in core native - fixed resize in core
love
- fixed colisions in game
asteroids
- fixed colors buttons on tv controlers in core html5
- removed api
std.csv
from engine - removed support to wii-love (nintendo wii)
0.0.7 - support haxe and javascript!
feat: revision 0.0.7 (#89) * change: wasmoon decoupling in core html5 * docs: add readme for npmjs @gamely/core-native-html5 * change: organize npmjs packages * feat: add module i18n #85 * docs: craete a new doxygen filter * feat: native_draw_text html5 #83 * feat: add GC and Images #43 #45 #84 * docs: improve doxygen * ci: publish all examples in matrix on web * ci: fix deploy in cloudflare when is workflow_dispatch * fix: std.draw.font in love * feat: i18n uses system language as default * feat: add support to haxe language #86 * docs: improve haxe docs and move command * fix: tool-haxe-build missing close file * fix: print better error in tool-haxe-build * fix: zeebo_module nil * feat: add module hash djb2 and fingerprint * docs: @hideparam in doxygen filter * feat: add support to javascript * feat: support custom engine in core-native-html5 * docs: add @renamefunc to doxygen filter * style: module renames #32 * fix: memory leak in std.draw.poly * feat: add subcommand tool-love-zip #37 * ci: optmize tools/cd_npm_core-native-html5.lua * style: fixes luau linter