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Releases: CCBlueX/LiquidBounce

v0.1.0

21 Jan 19:17
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LiquidBounce v0.1.0

LiquidBounce Nextgen v0.1.0 has been released!
This is our first stable release. From now on we will do frequent releases with changelogs, so you will always know what has changed.

However, since we cannot write down everything that LiquidBounce Nextgen has to offer, we cannot give you a changelog for this release.

You may be wondering what happened to v1.0.0 (dev)

We have decided that since we are still a long way from an actual 1.0.0 release, we will go with a lower version number from now on and go up with actual releases.

Download: https://liquidbounce.net/

b87

05 Jan 15:56
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b87

What's Changed

  • [LEGACY] TimeRange Improvement & Update by @EclipsesDev in #1647
  • Reverted fuckery by @yorik100 in #1646
  • [LEGACY] Update TimerRange by @EclipsesDev in #1660
  • LEGACY: Fixed KillAura/Aimbot's speed issues, KillAura's raycast and through-wall issues. by @mems01 in #1669
  • LEGACY: Fixed KillAura producing null exceptions when Backtrack is enabled and the legacy mode is chosen. by @mems01 in #1672
  • [LEGACY] TimerRange Small Changes by @EclipsesDev in #1664
  • [LEGACY] Added RandomNames option to NameProtect by @EclipsesDev in #1670
  • [LEGACY] AttackEffects Rework & Optimization by @EclipsesDev in #1674
  • [LEGACY] UNCPHop Update by @EclipsesDev in #1677
  • Improvements to backtrack, a lot of improvements by @yorik100 in #1667
  • [LEGACY] GameDetector New Option by @EclipsesDev in #1688
  • Fix Velocity Jump by @yorik100 in #1687
  • [LEGACY] TimerRange Visual & Notification Update by @EclipsesDev in #1685
  • Better Jump fly by @yorik100 in #1689
  • LEGACY: Fixed Legacy mode of Backtrack not working above limits, KillAura and Aimbot not respecting Backtrack positions. by @mems01 in #1692
  • LEGACY: Fixed attack modules not targeting non-players. by @mems01 in #1693
  • LEGACY: Added SpeedLimiter option to Scaffold, and minimized the chances that Zitter gets out of control when jumping. by @mems01 in #1695
  • [LEGACY] Velocity Tag Tweak by @EclipsesDev in #1696
  • LEGACY: Fixed Scaffold's SpeedLimiter option not accounting for the Slow option. by @mems01 in #1698
  • LEGACY: Added KeepSprint module. by @mems01 in #1710
  • LEGACY: Fixed Backtrack-compatible modules not detecting supposed target when it is standing still. by @mems01 in #1711
  • LEGACY: Added Hypixel mode to Fu:):) module by @mems01 in #1712
  • LEGACY: Made KillAura only attempt to swing when it's not looking at entities/blocks. by @mems01 in #1734
  • Added BedProtectionESP by @FDPUser443 in #1651
  • Improved KeyPearl module and Added Inventory HUD element. by @FDPUser443 in #1736
  • [LEGACY] ESP, Nametags & StorageESP Optimization by @EclipsesDev in #1705
  • LEGACY: Added options to KillAura -> FailSwing option and fixed Tracers not syncing with rotation. by @mems01 in #1760

Full Changelog: b86...b87

b86

07 Dec 20:22
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b86

[i] PingSpoof module rewritten [#1449] by @mems01
[a] Modern mode added to BackTrack module [#1452] by @RtxOP
[i] Minor tweak to Tower “Jump” mode [#1459] by @EclipsesDev
[b] Fixed game freezing issue during backtrack [#1462] by @RtxOP
[a] New Mode “Delay” added in FastClimb [#1461] by @EclipsesDev
[i] Improved packet handling in Backtrack during world changes [#1464] by @RtxOP
[b] Fixed Silent rotation detection [#1465] by @mems01
[i] Game Detector, ArrayList, Velocity, Scaffold, Regen, Zoot improved [#1467] by @CzechHek
[a] Switch item feature and bug fix for consumables [#1466] by @RtxOP
[a] Clutch option added to Scaffold module [#1468] by @mems01
[i] Chinese translation updated with fixed translation key [#1470] by @guosic
[a] Pulse mode added to backtrack [#1473] by @RtxOP
[a] Scaffold added as a GameDetector module [#1480] by @gabrielvicenteYT
[i] New mode in Criticals & FastClimb’s “Delay” mode fixed [#1483] by @EclipsesDev
[b] Issues resolved in Backtrack module [#1488] by @mems01
[i] Improvements made to GameDetector, ClickGUI, BowAimbot, PotionSpoof [#1489] by @CzechHek
[r] All received packets canceled for Backtrack module [#1494] by @mems01
[a] Blink for new gen ACs, Vanilla fly kick rubberband fix [#1492] by @yorik100
[i] Backtrack blink compatibility added [#1498] by @yorik100
[a] Backtrack packet exclusions added for audio/visual [#1502] by @RtxOP
[r] Debug code removed [#1505] by @RtxOP
[a] FadeLag and Vanilla AutoBlock added [#1512] by @yorik100
[b] FakeLag and Backtrack fixed [#1513] by @yorik100
[r] Debug code [#1515] by @RtxOP
[i] Better positions in FakeLag and Blink [#1518] by @yorik100
[i] ChestAura recode, Nametags, TargetHUD improved, new utils added, fixes in other modules [#1521] by @CzechHek
[i] Sprint mode and FakeLag distance improved [#1523] by @yorik100
[a] AntiBot storing data feature, Fullblock phase added [#1545] by @yorik100
[a] Intave InventoryMove option added [#1562] by @gabrielvicenteYT
[b] Intave InvMove bug fixed [#1563] by @gabrielvicenteYT
[i] Backtrack velocity flags fixed for Polar [#1560] by @yorik100
[a] Speed UNCPHop mode added [#1576] by @EclipsesDev
[a] TimerRange feature added [#1572] by @EclipsesDev
[a] Buzz longjump feature added [#1524] by @NCPUser
[a] Speed NewVerusLowHop mode Added [#1577] by @EclipsesDev
[i] Chinese translation updated [#1579] by @guosic
[a] UNCP NoSlow mode (SwordBlock/Consume) added [#1580] by @EclipsesDev
[r] UNCP updated to UpdatedNCP [#1581] by @gabrielvicenteYT
[a] SlowOnlyGround feature added [#1583] by @gabrielvicenteYT
[a] ESP option for Backtrack added [#1584] by @gabrielvicenteYT
[i] More values made subjective [#1585] by @gabrielvicenteYT
[b] Fixed UpdatedNCP Sword NoSlow stopping during jump [#1588] by @gabrielvicenteYT
[b] Fixed NewVerusLowHop Speed [#1595] by @EclipsesDev
[i] Rotations fixed, commands updated, code improved [#1622] by @CzechHek
[a] UseStaticRotations option added to Scaffold [#1623] by @mems01
[b] Fixed TimerRange Min/Max tick delay options producing exceptions [#1624] by @mems01
[b] Server rotations fixed [#1631] by @yorik100
[b] Raycast issue fixed [#1634] by @FDPUser443
[i] Arraylist improved [#1598] by @gabrielvicenteYT

b85

22 Oct 16:18
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b85

What's Changed

  • Added Russian Translation by @WDIlsb in #1350
  • added new crit mode. by @NCPUser in #1339
  • LEGACY: Added a Realistic option to Rotations module. by @mems01 in #1358
  • LEGACY: Added a SafetyLines option to Scaffold. by @mems01 in #1367
  • LEGACY: Improved Scaffold module's block search logic, thus supporting diagonal bridging for the Telly mode and overall diagonal bridging stability increase for other modes. by @mems01 in #1374
  • LEGACY: Added Min/Max Horizontal/Vertical Placements and StartHorizontally options to Scaffold. by @mems01 in #1377
  • LEGACY: Improved AntiFireball module. by @mems01 in #1379
  • LEGACY -> Added JumpTicks option to Scaffold by @RtxOP in #1378
  • LEGACY: Fixed CPSCounter displaying clicks on all buttons. by @mems01 in #1394
  • [LEGACY] Inventory Management Rework by @CzechHek in #1347
  • LEGACY: Reworked Sprint module. by @mems01 in #1402
  • change the forums url to the new one by @thisisverycool in #1413
  • LEGACY: Improved ChestAura/Fucker/NoRotateSet and many more... by @mems01 in #1414
  • SwitchItem Noslow by @Auza2008 in #1415
  • AutoSoup bug fix by @FDPUser443 in #1417
  • [Legacy] A Small Fix For Switch Item NoSlow by @Cosmic-SC in #1419
  • LEGACY: Fixed Legit Speed mode sprinting on all directions by default. by @mems01 in #1427
  • [LEGACY] Inventory rework fixes and improvements by @CzechHek in #1430
  • [LEGACY] Replaced old inventory management modules by @CzechHek in #1432
  • LEGACY: Fixed NoSlow AAC5 ConsumeMode consuming food forever. by @mems01 in #1434
  • Improved Speed HypixelHop mode. by @guosic in #1435
  • [LEGACY] Stop saving subjective values into configs by @CzechHek in #1436
  • LEGACY: Improved Jump Velocity mode and added subjective parameters to more modules' options. by @mems01 in #1437
  • [LEGACY] Add more Portuguese translations by @gabrielvicenteYT in #1203
  • [LEGACY] ArmorComparator and Velocity improvements by @CzechHek in #1440
  • [LEGACY] Improved Velocity by @CzechHek in #1441
  • [LEGACY] GodBridge rotation mode for Scaffold by @gabrielvicenteYT in #1446
  • LEGACY: Fixed SuperKnockBack SprintTap mode being able to sprint back when not supposed to. by @mems01 in #1447

New Contributors

Full Changelog: b84...b85

b84

19 Sep 18:22
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b84

What's Changed

  • LEGACY: Removed the preFallChanceBlocksJump and added (Min/Max) BlocksToJump options instead. by @mems01 in #1274
  • LEGACY: Fixed KillAura's AutoBlock issues. by @mems01 in #1275
  • [LEGACY] Added Verus speed types by @halflin in #1248
  • [LEGACY] Fixed my mental breakdowns because of the old code by @gabrielvicenteYT in #1276
  • [LEGACY] Make the "Legit" Sprint mode actually legit by @gabrielvicenteYT in #1231
  • LEGACY: Fixed SuperKnockBack's SprintTap mode not supporting Sprint's Legit mode. by @mems01 in #1280
  • LEGACY: Added options for KillAura's Packet AutoBlock mode. by @mems01 in #1282
  • [LEGACY] Dynamic Values, fixes? by @gabrielvicenteYT in #1281
  • HOTFIX by @gabrielvicenteYT in #1285
  • [LEGACY] Recode NoWeb and add MineBlaze mode by @gabrielvicenteYT in #1284
  • LEGACY: Added a minimum limit to MinTurnSpeed and reverted the previous changes. by @mems01 in #1287
  • (Legacy) New speed mode bypass mineblaze and etc by @NCPUser in #1286
  • LEGACY: Fixed KillAura sending block stop packets out of the tick loop. by @mems01 in #1288
  • LEGACY: Made ChestStealer's tickedActions variable to an actual util class and used it to improve Scaffold's AutoBlock. by @mems01 in #1295
  • LEGACY: Fixed server-side slot being -1 post world set when slot is not changed. by @mems01 in #1296
  • LEGACY: Added a PredictHealth option to NameTags. by @mems01 in #1299
  • LEGACY: Fixed Tracers module not adjusting its y level when sneaking. by @mems01 in #1300
  • LEGACY: Fixed KillAura's FakeSwing option not working. by @mems01 in #1304
  • Change the default style of nametags. by @guosic in #1305
  • LEGACY: Fixed NameTags Bots option making a confirmed bot's name tag completely disappear when disabled. by @mems01 in #1306
  • LEGACY: Added third-person support to KillAura's AutoBlock. by @mems01 in #1309
  • LEGACY: Fixed KillAura AutoBlock creating useless clicks when stopping block. by @mems01 in #1310
  • fix bug by @NCPUser in #1313
  • LEGACY: Fixed the dynamic value for Killuarua. by @guosic in #1317
  • Telly scaffold and alternation by @RtxOP in #1314
  • Legacy Vulcan Glide by @Razzy52 in #1318
  • oldvulcan fly by @NCPUser in #1321
  • Added NCP and AAC5 NoSlow modes by @RtxOP in #1322
  • Added Bulgarian Translations by @Pepeshki in #1311
  • LEGACY: Scaffold's Search option is now one with the module. by @mems01 in #1331
  • [LEGACY] Remove skidded code by @gabrielvicenteYT in #1333
  • [LEGACY] Scaffold Improvements by @gabrielvicenteYT in #1328
  • Legit by @RtxOP in #1334
  • LEGACY: Expanded the vertical search for Scaffold's Telly mode and allowed vertical player position level placement attempts. by @mems01 in #1336
  • LEGACY: Fixed BowAimbot module not working. by @mems01 in #1337
  • [LEGACY] We don't use that one now by @gabrielvicenteYT in #1338
  • [LEGACY] Ncp -> NCP by @gabrielvicenteYT in #1341

New Contributors

Full Changelog: b83...b84

b83

23 Aug 20:33
10fa6f6
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b83

What's Changed

New Contributors

Full Changelog: b82...b83

b82

10 Aug 03:18
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b82

What's Changed

New Contributors

Full Changelog: b81...b82

b81

31 Jul 21:03
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b81

[a] Added .settings upload command
[a] Added .settings report command
[a] Added GodBridge mode to Scaffold
[a] Added more attributes and options to Text element
[a] Added NoConsumeAttack option to KillAura
[a] Added Absorption option to TargetHUD
[a] Added health pre- and suffix options to NameTags
[i] Improved Blink (Now shares inventory)
[b] Fixed crash when setting background
[b] Fixed crash when CapesAPI not online
[b] Fixed bugs in Ambience
[b] Fixed incorrect attack speed calculations
[b] Fixed fake player not having absorption in Freecam
[b] Fixed pt_PT language not working
[b] Fixed all tower modes not working

Full Changelog: b80...b81

b80

17 Jul 07:00
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b80

What's Changed

  • Better legacy zh_CN.json by @ChineseCookie in #1100
  • LEGACY: Fixed Scaffold DoExtraClicks option not working when SilentRotation is off. by @mems01 in #1107
  • LEGACY: Fixed ClickGUI/Screen related calculations making client crash. by @mems01 in #1123
  • LEGACY: Added a delay option to Regen module. by @mems01 in #1116
  • LEGACY: Fixed Aimbot module being movement-wise detected. by @mems01 in #1126
  • Possible Gradle update by @gabrielvicenteYT in #1139
  • LEGACY: Fixed ForgeGradle version making building fail. by @mems01 in #1141
  • LEGACY: Improved Scaffold module's way of following vanilla logic. by @mems01 in #1143
  • LEGACY: Fixed a flaw in AutoArmor that caused detections by anti-cheats. by @mems01 in #1144
  • Proper Fly rework by @CzechHek in #1145
  • Portuguese (Portugal) translation by @gabrielvicenteYT in #989

Full Changelog: b79...b80

b79

17 Jul 06:57
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b79

What's Changed

  • LEGACY: Improved AutoArmor module. by @mems01 in #1069
  • LEGACY: Fixed modules not being able to silently switch back to previous slot. by @mems01 in #1072
  • LEGACY: Fixed AutoBlock option in AutoClicker module not working. by @mems01 in #1074
  • LEGACY: Fixed InventoryMove not allowing the Legit mode from Sprint to make the player sprint. by @mems01 in #1075
  • Inventory management improvements, utils, code optimisations by @CzechHek in #1081
  • Chinese translation by @guosic in #1032
  • LEGACY: Fixed Sprint module not sprinting when it can. by @mems01 in #1086
  • Kotlinization, accessibility, AvoidHazards, values, ... by @CzechHek in #1083
  • LEGACY: Fixed ChestStealer module being detected by every major anticheat. by @mems01 in #1094
  • LEGACY: Fixed ChestStealer module closing the chest before picking up all items. by @mems01 in #1096

New Contributors

Milestone: https://github.com/CCBlueX/LiquidBounce/milestone/9?closed=1
Full Changelog: b78...b79