Releases: CCBlueX/LiquidBounce
Releases · CCBlueX/LiquidBounce
v0.10.0
What's Changed
- Fixed projectile puncher deflecting harmless projectiles by @superblaubeere27 in #3542
- increase maxium shrinkbox value by @larryngton in #3515
- feat: Prevent edge cases in projectile puncher by @superblaubeere27 in #3560
- feat: ArrayList tags by @larryngton in #3559
- fix: health from scoreboard by @1zun4 in #3569
- fix: fail swing not being included by @1zun4 in #3570
- added tags to more modules by @larryngton in #3565
- fix: vehicle velocity applying to entities by @1zun4 in #3572
- fix: TargetStrafe rewrite by @levzzz5154 in #3552
- feat: motion tower "slow" option by @liquidsquid1 in #3562
- feat: overhauled theme command by @1zun4 in #3573
- chore: update fabric and mod dependencies by @1zun4 in #3575
- fix: color format mismatch by @1zun4 in #3574
- fix: JS place block by @1zun4 in #3576
- feat: TranslationFix module description by @RacoonDog in #3577
- fix: choice set-trigger implementation by @1zun4 in #3578
- feat: Add Vulcan longjump and make a small change to nofall by @localpthebest in #3516
- Feat: add full hypixel autoblock by @localpthebest in #3596
- fix: allow non-ASCII usernames by @1zun4 in #3606
- fix: InventoryMove acting in inventory search field by @1zun4 in #3607
- fix: use framebuffer size instead by @1zun4 in #3608
- fix: null on tests by @1zun4 in #3609
- fix: apply frame buffer scaling on mouse inputs by @1zun4 in #3610
- feat: Omnirotational (FreeLook) Sprint by @1zun4 in #3611
- feat: add delaystart and onlyblock to autoclicker by @guosic in #3465
- feat: seperated strength (air, ground) on strafe by @1zun4 in #3612
- fix: flip framebuffer mouse factor by @1zun4 in #3613
- chore(nextgen): updated chinese translations by @guosic in #3614
- feat: vehicle boost by @1zun4 in #3618
- Feat: Hypixel nofall v2 by @localpthebest in #3616
- fix: scaffold autoblock not using remaining blocks by @1zun4 in #3619
- feat: Scaffold motion tower place offset by @1zun4 in #3620
New Contributors
- @larryngton made their first contribution in #3515
- @levzzz5154 made their first contribution in #3552
- @RacoonDog made their first contribution in #3577
Full Changelog: v0.9.1...v0.10.0
b95
What's Changed
- fix(legacy): fixed nullpointer spam by @EclipsesDev in #3580
- fix(legacy): highlight slot lightning by @EclipsesDev in #3582
- feat(legacy): hide liquidproxy address on presence by @EclipsesDev in #3587
- feat(legacy): verus glide & uncp lowhop by @EclipsesDev in #3588
- feat(legacy): antifireball ticks check by @EclipsesDev in #3591
- feat(legacy): added fireball fly, added missing modules header, fixed both slot desync & nameprotect option by @EclipsesDev in #3592
- fix(legacy): fireball fly values by @EclipsesDev in #3593
- refactor(legacy): changed hideSensitiveInformation function to serverutils by @EclipsesDev in #3594
- feat(legacy): experimental fast(er) Verus glide by @Coccocoahelper in #3595
- fix(legacy): speed nullpointer by @EclipsesDev in #3599
- fix(legacy): make the VerusGlide mode bypass by @Coccocoahelper in #3597
Full Changelog: b94...b95
b94
What's Changed
- feat(legacy): ported nextgen vulcan 2.8.6 speed by @EclipsesDev in #3216
- feat(legacy): Added VerusDamage LongJump & Verus Damage modes by @EclipsesDev in #3217
- feat(legacy): added f*cker ignoreOwnBed option by @EclipsesDev in #3218
- refactor(legacy): revert rounded black hotbar by @EclipsesDev in #3219
- feat(legacy): Vulcan Scaffold Disabler by @MaeTobiGeri in #3221
- refactor(legacy): CapeAPI & CapeService Cleanup by @EclipsesDev in #3223
- feat(legacy): ported nextgen tower pulldown mode by @EclipsesDev in #3224
- feat(legacy): cheststealer silent gui by @EclipsesDev in #3225
- feat(legacy): Added VerusFly Disabler by @MaeTobiGeri in #3227
- fix(legacy): fixed right & right jitter autoclicker by @EclipsesDev in #3233
- feat(legacy): ported nextgen vulcantp nofall by @EclipsesDev in #3235
- refactor(legacy): verusfly small cleanup by @EclipsesDev in #3236
- feat(legacy): Verus Fly disabler update by @MaeTobiGeri in #3238
- feat(legacy): Kick Module IllegalHeldItem by @latiao-1337 in #3241
- fix(legacy): more accurate ghostblock flagcheck by @EclipsesDev in #3246
- chore(legacy): update zh_cn and zh_tw by @latiao-1337 in #3259
- feat(legacy): disabler multi list setting by @EclipsesDev in #3260
- fix(legacy): InventoryManager Memory Leak by @EclipsesDev in #3242
- refactor(legacy): revert "InventoryManager Memory Leak" by @EclipsesDev in #3261
- fix(legacy): fully fixed inventorymanager memory leak by @EclipsesDev in #3262
- chore(legacy): update script docs link by @EclipsesDev in #3263
- feat(legacy): inventory slot highlight (universal) & cheststealer simulateshortstop by @EclipsesDev in #3270
- feat(legacy): added antibounce by @ManInMyVan in #3283
- fix(legacy): fixed staffdetector concurrent error by @EclipsesDev in #3293
- fix(legacy): invalidc08 noslow by @EclipsesDev in #3300
- feat(legacy): make verusfly disabler worked on uncp/ncp by @MaeTobiGeri in #3284
- feat(legacy): added veruscombat disabler by @EclipsesDev in #3301
- refactor(legacy): use triggerevent for veruscombat by @EclipsesDev in #3304
- refactor(legacy): allow food only for consume invalidc08 by @EclipsesDev in #3305
- fix(legacy): scaffold earlyswitch by @EclipsesDev in #3318
- fix(legacy): quick fix for scaffold earlyswitch by @EclipsesDev in #3320
- fix(legacy): scaffold possibly breaking due to earlyswitch option. by @mems01 in #3322
- feat(legacy): killaura blink autoblock by @EclipsesDev in #3329
- feat(legacy): custom animation position by @EclipsesDev in #3347
- fix(legacy): blink autoblock now should work by @EclipsesDev in #3349
- feat(legacy): improved blink autoblock by @EclipsesDev in #3353
- feat(legacy): PredictOnlyWhenOutOfRange sub-option to Killaura. by @mems01 in #3363
- feat(legacy): NextBacktrackDelay option to Backtrack. by @mems01 in #3362
- feat(legacy): Improved range optimized client prediction for KillAura. by @mems01 in #3364
- feat(legacy): Experimental second rotation slow down option. by @mems01 in #3371
- fix(legacy): StartSecondRotationSlow + Bezier curve logic. by @mems01 in #3378
- refactor(legacy): Recoded the limit angle change process. by @mems01 in #3383
- feat(legacy): Added DebugRotations option. by @mems01 in #3386
- fix(legacy): rotation related float range exceptions. by @mems01 in #3387
- feat(legacy): made debug rotations only apply for the server rotations. by @mems01 in #3388
- fix(legacy): rotation debugging by @mems01 in #3389
- Revert "fix(legacy): rotation debugging" by @mems01 in #3390
- fix(legacy): proper debug code positioning by @mems01 in #3391
- feat(legacy): add more details to debug rotations by @mems01 in #3393
- fix(legacy): possibly fixed rotations not easing in by @mems01 in #3394
- fix(legacy): Eased in rotations. by @mems01 in #3396
- fix(legacy): Scaffold WaitForRotations not working as expected. by @mems01 in #3397
- feat(legacy): cheststealer debug option by @EclipsesDev in #3419
- feat(legacy): SlowDownOnDirectionChange Rotations option. by @mems01 in #3428
- feat(legacy): UseStraightLinePath Rotations option. by @mems01 in #3431
- feat(legacy): killaura improvements (blinkautoblock, blockmaxrange & unblockmode) by @EclipsesDev in #3432
- feat(legacy): hypixel air velocity by @EclipsesDev in #3433
- feat(legacy): improved killaura stopblocking by @EclipsesDev in #3443
- fix(legacy): clickgui black & slowly style float slider by @EclipsesDev in #3444
- feat(legacy): added forceblockrender to releaseautoblock by @EclipsesDev in #3445
- refactor(legacy): tabcomplete localconfig save command by @EclipsesDev in #3446
- refactor(legacy): local list packet debugger by @1zun4 in #3452
- feat(legacy): staffdetector now works on other servers by @EclipsesDev in #3455
- feat(legacy): made debug rotations option debug slowdownondirectionchange. by @mems01 in #3458
- fix(legacy): killaura items blocking by @EclipsesDev in #3466
- feat(legacy): hide liquidproxy sensitive information by @EclipsesDev in #3468
- refactor(legacy): separate tower from scaffold class by @EclipsesDev in #3473
- fix(legacy): backtrack causing chunk desync by @EclipsesDev in #3477
- feat(legacy): localconfig now saves with .txt extension by @EclipsesDev in #3478
- refactor(legacy): improve slowdownondirectionchange code. by @mems01 in #3481
- fix(legacy): update maxRenderDistanceSq onInit by @EclipsesDev in #3486
- fix(legacy): attempt to correct slowdownondirectionchange logic. by @mems01 in #3487
- feat(legacy) added some sword animations by @182exe in #3489
- fix(legacy): make values that need to be subjective, well... subjective? by @Coccocoahelper in #3493
- refactor(legacy): fix vulcan speed mode name by @Coccocoahelper in #3517
- refactor(legacy): updated vulcan nofall credits by @EclipsesDev in #3518
- feat(legacy): NoRotate option to KillAura. by @mems01 in #3525
- fix(legacy): KillAura NoRotate sometimes rotating. by @mems01 in #3526
- fix(legacy): Made KillAura rotate inside hitbox again. by @mems01 in #3527
- fix(legacy): removed failswing support for killaura norotation. by @mems01 in #3531
- fix(legacy): check distance to entity for noRotation in killaura by @opZywl in #3532
- feat(legacy): add packettick to vulcanscaffold disabler by @EclipsesDev in #3535
- refactor(legacy): quick file rename by @Coccocoahelper in https://github.com/CCBlueX/L...
v0.9.1
v0.9.0
What's Changed
- Update ru_ru.json by @zhevonez in #3437
- fix: panic command out of bounds by @1zun4 in #3440
- fix: combat attention only by @1zun4 in #3441
- feat:
hypixelwatchdog velocity by @liquidsquid1 in #3401 - feat: ukrainian translation by @bamedevs in #3438
- Update ru_ru.json by @bamedevs in #3447
- Update ru_ru.json by @zhevonez in #3448
- feat: fail focus by @1zun4 in #3442
- Update ua_ua.json by @bamedevs in #3459
- Update pt_br.json by @bamedevs in #3460
- Update Russian localization by @Rysik5318 in #3462
- feat: normal distribution gaussian offset by @1zun4 in #3463
- fix: attention and fail-focus by @1zun4 in #3467
- feat: preferred box point by @1zun4 in #3469
- refactor: KillAura options by @1zun4 in #3470
- feat: Slow Start (renamed Attention) and triggers by @1zun4 in #3479
- fix: fake auto block by @1zun4 in #3480
- fix: AutoShop purchase logic by @Katinuka in #3482
- feat: LiquidPlace by @1zun4 in #3483
- fix: singleplayer join crash when proxy applied by @1zun4 in #3484
- feat: antiblind boss bars by @1zun4 in #3485
- fix: use straight as default by @1zun4 in #3492
- fix: missing refresh on check by @1zun4 in #3495
- fix: spellchecker being enabled for some inputs by @SenkJu in #3496
- feat: debug command by @1zun4 in #3497
- feat: oauth client by @1zun4 in #3453
- feat: include parameters on localconfig by @1zun4 in #3498
- feat: browser address bar by @1zun4 in #3499
- fix: command vararg index by @1zun4 in #3500
- fix: auto armor not filtering AnimalArmorItem by @1zun4 in #3504
- fix: notification spam on panic by @1zun4 in #3505
- chore: add & improve chinese translation by @laoshuikaixue in #3506
- chore: bump GraalJS by @1zun4 in #3509
- feat: browser controls by @1zun4 in #3502
- fix: tickbase prediction line by @1zun4 in #3511
- feat: Verus experimental disabler by @1zun4 in #3512
- feat: step packet type and trim by @1zun4 in #3513
- fix: step trim incorrect implementation by @1zun4 in #3514
New Contributors
- @zhevonez made their first contribution in #3437
- @bamedevs made their first contribution in #3438
- @Rysik5318 made their first contribution in #3462
Full Changelog: v0.8.0...v0.9.0
v0.8.0
What's Changed
- feat: default value for server name in 'add server' modal by @SenkJu in #3342
- feat: 'get token' button in altening modal by @SenkJu in #3343
- chore(nextgen): updated chinese translations by @guosic in #3340
- feat: Vulcan 2.8.8 speed by @ion1x in #3356
- feat: Verus LiquidWalk by @ManInMyVan in #3375
- fix: 'online only' toggle switch in multiplayer menu by @SenkJu in #3395
- feat: Target Strafe by @1zun4 in #3402
- fix: TargetStrafe NoSuchElement exception by @1zun4 in #3403
- chore: incorrect file name by @1zun4 in #3404
- feat: Teleport System (.tp, .ptp. vclip) with full configuration by @1zun4 in #3405
- feat: Sentinel Bypasses (Fly, Speed) by @1zun4 in #3407
- fix: missing description for target strafe by @SenkJu in #3408
- feat: NoSlow and AutoBlock Improvements (Watchdog) by @1zun4 in #3411
- feat: allow none (null) angle smooth by @1zun4 in #3415
- feat: Grim 2.3.65 NoWeb by @ManInMyVan in #3374
- feat: multiple focus targets by @1zun4 in #3416
- feat: Improved TickBase by @1zun4 in #3417
- nextgen: added editing to proxy manager by @1avaros in #3287
- feat: verus flat fly by @liquidsquid1 in #3258
- feat: AutoShop module by @Katinuka in #3392
- refactor: crystalaura package naming by @1zun4 in #3423
- chore: tickbase description by @1zun4 in #3424
- feat: hypixel nofall by @localpthebest in #3422
- fix: grim 1.9+ off hand noslow by @i57331 in #3400
- feat: rotation improvements by @1zun4 in #3426
- fix: client destruct out of bounds error by @1zun4 in #3427
- feat: do not use below count - autoblock scaffold by @1zun4 in #3434
New Contributors
- @1avaros made their first contribution in #3287
- @localpthebest made their first contribution in #3422
- @i57331 made their first contribution in #3400
Full Changelog: v0.7.1...v0.8.0
v0.7.1
What's Changed
- fix: block animation not appearing by @1zun4 in #3319
- fix: RGBA instead of ARGB on Glow ESP by @1zun4 in #3324
- chore: use accent color on breadcrumbs by default by @1zun4 in #3325
- fix: miscalculating attack damage by @1zun4 in #3326
- fix: client browser stuck on web page by @1zun4 in #3327
- fix: anti staff velocity check by @polyromanticasexual in #3328
- fix: stabilized clicking by @1zun4 in #3334
- fix: blue and red channel mixed up by @1zun4 in #3335
- fix: enchant command translation issues by @1zun4 in #3336
- chore: auto disable command translations by @1zun4 in #3337
- feat: browse on config command by @1zun4 in #3338
Full Changelog: v0.7.0...v0.7.1
v0.7.0
What's Changed
- fix: Hash validation crash by @superblaubeere27 in #3142
- feat: Add trajectory for fireballs by @superblaubeere27 in #3144
- fix(nextgen): Improved detekt by @superblaubeere27 in #3161
- feat: breadcrumbs rework by @ccetl in #3138
- feat: more advanced CivBreak by @ccetl in #3120
- fix: Breadcrumbs by @ccetl in #3185
- feat: Add sprint speed to vanilla fly by @Ell1ott in #3171
- chore: updated simplified chinese translation by @latiao-1337 in #3198
- feat: Add creative flight mode by @Ell1ott in #3183
- feat: Teams armor color by @ccetl in #3201
- Update MurderMysterySwordDetection.kt by @easyloo in #3205
- chore: removal of ktlint by @1zun4 in #3212
- feat: Vulcan v2.8.6 Ground Speed by @ion1x in #3136
- feat: Improve vclip command to work with bigger distances by @Ell1ott in #3179
- feat: full-bright brightness option by @ccetl in #3245
- fix: breadcrumbs by @ccetl in #3243
- chore(deps-dev): bump braces from 3.0.2 to 3.0.3 in /src-theme by @dependabot in #3213
- feat: client-spoofer custom option by @ccetl in #3247
- fix: do not show time duplicated on auto config load by @1zun4 in #3253
- fix: splash overlay not hiding with destruct by @1zun4 in #3254
- nextgen add IllegalSwitchitem for kick mode by @latiao-1337 in #3251
- feat: anti-blind disable floating items by @ccetl in #3250
- feat: command auto account by @ccetl in #3249
- fix: text-setting not adding spaces by @ccetl in #3248
- feat: more options in super-knockback by @ccetl in #3271
- chore: update dependencies (fabric, vfp ...) by @1zun4 in #3274
- feat: Implemented OnlyOnPotionEffect option for Speed module. by @Katinuka in #3257
- fix: gradle properties search pattern by @1zun4 in #3276
- feat: Vulcan Nofall and Better Spider by @Razzy52 in #3234
- refactor: Spider Vulcan 2.8.8 by @1zun4 in #3278
- fix: target renderer showing disabled by @1zun4 in #3279
- feat: freecam disable on quit by @ccetl in #3285
- feat: allow independent speed for only potion effect by @1zun4 in #3289
- feat: added antibounce by @ManInMyVan in #3282
- feat: better chat by @ccetl in #3203
- feat: Grim2364 1.8 NoSlow by @ManInMyVan in #3297
- add logs folder to .gitignore by @ccetl in #3269
- feat: improve the help command by @ccetl in #3306
- chore: update to Minecraft 1.21 by @1zun4 in #3281
- fix: VFP suggest instead of breaks by @1zun4 in #3308
- feat: hide sensitive information on connect by @1zun4 in #3309
- chore: update kotlin to v2.0.0 by @1zun4 in #3310
- fix: translation sign exploit by @1zun4 in #3311
- feat: show staff in tab-list by @1zun4 in #3312
- docs: update readme by @1zun4 in #3313
New Contributors
Full Changelog: v0.6.0...v0.7.0
b93
What's Changed
- feat: Improved RoundedRect & GradientShader FPS Performance by @EclipsesDev in #3178
- feat: Simple BedDefender by @EclipsesDev in #3184
- fix: Better Fix For NoSlotSet Desync by @EclipsesDev in #3188
- feat: Improved StartFirstRotationSlow Logic by @EclipsesDev in #3192
- feat: Support Other Entities Projectiles by @EclipsesDev in #3193
- feat: Merged Trigger to AutoClicker (RequiresNoInput) & AutoBlock Delay by @EclipsesDev in #3194
- fix: Fixed TargetHUD Blending by @EclipsesDev in #3195
- feat: Added PacketDebugger by @EclipsesDev in #3196
- refactor: revert sprint fix by @EclipsesDev in #3199
- fix: fixed black hotbar offset by @EclipsesDev in #3202
- feat: Experimental Bezier curve pitch rotation angle change by @mems01 in #3210
- refactor: Removed Old Bypass by @EclipsesDev in #3214
Full Changelog: b92...b93
b92
What's Changed
- fix: Fixed FPS Issues with RectNew by @EclipsesDev in #3174
- feat: Added TargetHUD Animation by @EclipsesDev in #3172
- fix: Fixed TargetHUD Absorption Health by @EclipsesDev in #3170
- fix: InvalidC08 NoSlow Tweaks by @EclipsesDev in #3169
- feat: Added Early Switch option in scaffold by @doesDeveloper in #3168
- refactor: Target HUD now shown when ChatGUI is opened by @EclipsesDev in #3166
- feat: Added ChestStealer SmartOrder option by @doesDeveloper in #3165
- feat: Added F*cker BlockProgress Render by @EclipsesDev in #3164
- fix: Fixed ItemESP Rendering ESP Twice by @EclipsesDev in #3163
- fix: Fixed Nametags not getting health from scoreboard by @doesDeveloper in #3158
- feat: Added Fireball to Projectiles by @EclipsesDev in #3155
- refactor: Simplified & Optimized RoundedRect by @EclipsesDev in #3154
- feat: Added Smart delay for ChestStealer by @doesDeveloper in #3153
- feat: Projectiles Trails Fade Effect by @EclipsesDev in #3152
- chore: Complete traditional Chinese translation by @latiao-1337 in #3151
- refactor: Moved FakeLag file to Combat Category by @EclipsesDev in #3148
- feat: Projectiles Improvement by @EclipsesDev in #3147
- fix: Backtrack should now flush properly when not needed & Fakelag now properly work with Scaffold by @EclipsesDev in #3145
- fix: Fixed ServerInfo Command by @EclipsesDev in #3134
- feat: Improved isLookingOnEntities, Optimized Rendering & Added ThruBlocks Option by @EclipsesDev in #3133
- fix: ScriptManager Command Crashing by @EclipsesDev in #3106
- feat: Added Gradient Speed & Taco HUD Improvement by @EclipsesDev in #3095
- feat: Customizable Godbridging rotations by @doesDeveloper in #3094
- refactor: Removed UseStaticRotation option by @EclipsesDev in #3090
- feat: Added NoSlow ReblinkTicks Option & Scoreboard ServerIP Domain Check by @EclipsesDev in #3085
- feat: Added Blink NoSlow & Added Velocity IgnoreExplosion option by @EclipsesDev in #3084
- feat: Added InvalidC08 NoSlow by @EclipsesDev in #3081
- feat: Added Backtrack Player Render by @EclipsesDev in #3080
- refactor: Simplified KillAura isEnemy by @EclipsesDev in #3077
- feat: Added Invalid Health/Hunger FlagCheck by @EclipsesDev in #3076
- fix: AutoSoup violating vanilla logic by @mems01 in #3072
- feat: Add missing Chinese translation by @latiao-1337 in #3071
- feat: OverrideRaycast module by @mems01 in #3069
- fix: StartFirstRotationSlow not slowing down the original speed when ticks since no rotation is 0 by @mems01 in #3067
- feat: Improved FlagCheck GhostBlock Checks by @EclipsesDev in #3065
- feat: Improved SameY by @MaeTobiGeri in #3064
- feat: Added AntiVanish Module by @EclipsesDev in #3062
- feat: Made the relative rotation mode rotate slower when on high rotation differences by @mems01 in #3060
- feat: StartFirstRotationSlow option to Aimbot by @mems01 in #3057
- fix: Revert resetting the place rotation information post placement by @mems01 in #3056
- fix: AutoSoup autoclose should now properly reset by @EclipsesDev in #3052
- feat: StartFirstRotationSlow rotation option to modules that utilize rotations by @mems01 in #3050
- refactor: more cleaning up by @Coccocoahelper in #3048
- feat: SimulateShortStop option for all modules that utilize rotations by @mems01 in #3046
- refactor: more cleanups by @Coccocoahelper in #3042
- fix: fix the LocalTheme command by @Coccocoahelper in #3041
- feat: Made NoRotateSet rotate also for the player rotation by @mems01 in #3036
- fix: Rotations screwing up on Scaffold and on SilentRotation option toggle by @mems01 in #3034
- feat: Reworked RotationUtils by @mems01 in #3031
- fix: KillAura, Auto/LocalSettings, StaffDetector, Velocity Updates by @EclipsesDev in #3029
- refactor: cleaned up code by @Coccocoahelper in #3026
- feat: RespectMissCooldown option to KillAura by @mems01 in #3021
- fix: Fixed AutoSoup AutoClose by @EclipsesDev in #2991
- feat: Add more AutoPlay modes by @Coccocoahelper in #2980
- fix: Fixed TimerRange Reset by @EclipsesDev in #2968
- feat: Added TextShadow Option to BlockCounter by @EclipsesDev in #2967
- fix: Backtrack Minor Fixes by @EclipsesDev in #2966
- chore: Update build actions by @Coccocoahelper in #2963
- feat: Create Local Themes & Cleanup by @Coccocoahelper in #2959
- fix: Fixed FakeLag Damage Check by @EclipsesDev in #2958
- feat: Improved TimerRange Logic by @EclipsesDev in #2957
- feat: Improved BlockCounter & Target HUD by @EclipsesDev in #2956
- feat: Added FakeItem RenderUtils by @SuperSkidder in #2954
- fix: Fixed Tower Rotation by @EclipsesDev in #2953
- refactor: More Kotlinizing by @Coccocoahelper in #2943
New Contributors
- @doesDeveloper made their first contribution in #3094
Full Changelog: b91...b92