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4.10
nucularmoo edited this page May 15, 2018
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Explanation of the contents of a topic page @ Topic reference page
Objective: TBA
Tino: Creating items using scene graph nodes
- What is a scene graph?
- Why the object tree and scene tree have been separated in QML?*
- What are scene graph nodes?
- When the node is rendered and how?
- How to define the geometry of the node?
- What is the material and how to define it?
- How to add textures?
Tino: This goes quickly to complicated 2D/3D graphics pipeline programming. Let's use just 2D geometry as in SDK examples and either flat colour or colour material. Let's NOT introduce any shaders related to the material except perhaps mention them.