Skip to content

Actions: facebook/igl

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
63 workflow run results
63 workflow run results

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

igl | More profiling coverage
C/C++ CI #381: Commit 73ca85a pushed by facebook-github-bot
November 3, 2023 05:40 22m 47s main
November 3, 2023 05:40 22m 47s
igl | cmake | Export the macro IGL_WITH_TRACY to all IGL users
C/C++ CI #380: Commit 414bbc3 pushed by facebook-github-bot
November 2, 2023 23:42 10m 22s main
November 2, 2023 23:42 10m 22s
Fix an extra aquire within the destructor.
C/C++ CI #379: Commit e153790 pushed by facebook-github-bot
November 2, 2023 21:33 18m 10s main
November 2, 2023 21:33 18m 10s
igl | vulkan | No IGL no-copy buffers in Vulkan
C/C++ CI #378: Commit 5cb523f pushed by facebook-github-bot
November 2, 2023 21:24 20m 23s main
November 2, 2023 21:24 20m 23s
igl | vulkan | Disable validation in MSVC Release builds
C/C++ CI #377: Commit 56fa3a9 pushed by facebook-github-bot
November 2, 2023 18:29 17m 2s main
November 2, 2023 18:29 17m 2s
igl | vulkan | Increased profiling coverage
C/C++ CI #376: Commit e3c953d pushed by facebook-github-bot
November 2, 2023 16:19 10m 25s main
November 2, 2023 16:19 10m 25s
igl | vulkan | Add colored profiling section UPDATE
C/C++ CI #375: Commit 331de4c pushed by facebook-github-bot
November 2, 2023 00:40 17m 54s main
November 2, 2023 00:40 17m 54s
Make sure a texture has mipmaps before setting mipmap states
C/C++ CI #374: Commit fef09af pushed by facebook-github-bot
November 1, 2023 20:33 22m 56s main
November 1, 2023 20:33 22m 56s
igl | vulkan | Fix uniform/storage buffer alignment queries
C/C++ CI #373: Commit f52ebe7 pushed by facebook-github-bot
November 1, 2023 18:53 17m 53s main
November 1, 2023 18:53 17m 53s
igl | Implement IBuffer::getBufferType()
C/C++ CI #372: Commit 626eb93 pushed by facebook-github-bot
November 1, 2023 05:56 16m 8s main
November 1, 2023 05:56 16m 8s
shell | More paths to search for files in FileLoaderWin
C/C++ CI #371: Commit 85d52e8 pushed by facebook-github-bot
October 31, 2023 23:10 19m 9s main
October 31, 2023 23:10 19m 9s
Documenting VulkanDevice.h
C/C++ CI #370: Commit 7cfb5e4 pushed by facebook-github-bot
October 31, 2023 16:06 20m 44s main
October 31, 2023 16:06 20m 44s
Minor: fix GLFW warnings when destroying the window
C/C++ CI #369: Commit 3415853 pushed by facebook-github-bot
October 30, 2023 04:38 16m 51s main
October 30, 2023 04:38 16m 51s
October 28, 2023 19:35 17m 6s
igl | vulkan | Transition depth/stencil attachments
C/C++ CI #367: Commit 79dbbcc pushed by facebook-github-bot
October 28, 2023 01:41 16m 51s main
October 28, 2023 01:41 16m 51s
igl | vulkan | Handle more masks in transitionLayout()
C/C++ CI #366: Commit 6545c4a pushed by facebook-github-bot
October 27, 2023 21:53 19m 40s main
October 27, 2023 21:53 19m 40s
October 27, 2023 01:03 22m 50s
igl | vulkan | Fix false positive SPIR-V reflection assert
C/C++ CI #364: Commit dd83136 pushed by facebook-github-bot
October 26, 2023 21:09 25m 0s main
October 26, 2023 21:09 25m 0s
IGL: Further clean up OpenGL debug support
C/C++ CI #363: Commit 42fe984 pushed by facebook-github-bot
October 26, 2023 20:46 22m 21s main
October 26, 2023 20:46 22m 21s
Move UByte1 Sizing
C/C++ CI #362: Commit fb5f040 pushed by facebook-github-bot
October 26, 2023 18:19 19m 49s main
October 26, 2023 18:19 19m 49s
Setting the igl assert to check the equivalent of isempty
C/C++ CI #361: Commit a1460d6 pushed by facebook-github-bot
October 26, 2023 14:56 17m 19s main
October 26, 2023 14:56 17m 19s
October 26, 2023 05:22 19m 43s
Back out "IGL: Fix framebuffer binding"
C/C++ CI #359: Commit 31e22a0 pushed by facebook-github-bot
October 26, 2023 01:58 22m 36s main
October 26, 2023 01:58 22m 36s
October 25, 2023 17:47 20m 37s
Expose command buffer ptr
C/C++ CI #357: Commit fb165ea pushed by facebook-github-bot
October 25, 2023 16:56 23m 32s main
October 25, 2023 16:56 23m 32s