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Experimentation
Autumn edited this page Jul 20, 2022
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Here is an (incomplete) list of the scriptable experimentation elements.
Name | ExperimentTankViewed |
---|---|
When | The player navigates their view to an experiment tank |
Arguments |
tankType (identifier ): The type of the tank ("Observation", "Stress", "Measurement") |
Name | ExperimentTankExited |
---|---|
When | The player stops viewing the current experiment tank |
Name | ExperimentScreenViewed |
---|---|
When | The player views a specific setup screen in an experiment tank |
Arguments |
tankType (identifier ): The type of the tank ("Observation", "Stress", "Measurement") |
screenId (identifier ): The id of the screen |
Name | ExperimentScreenExited |
---|---|
When | The player stops viewing a specific setup screen in an experiment tank |
Arguments |
tankType (identifier ): The type of the tank ("Observation", "Stress", "Measurement") |
screenId (identifier ): The id of the screen |
Name | ExperimentStarted |
---|---|
When | The player begins the execution phase of an experiment |
Arguments |
tankType (identifier ): The type of the tank ("Observation", "Stress", "Measurement") |
newFactsLeft (integer ): (Observation only) The number of new facts the player could potentially observe |
Name | ExperimentIdle |
---|---|
When | The player waits for 15-20 seconds in an observation experiment without capturing a new behavior |
Arguments |
tankType (identifier ): The type of the tank ("Observation") |
newFactsLeft (integer ): The number of new facts the player could potentially observe |
|
missedFacts (integer ): The number of facts the player has missed their opportunity to observe |
Name | BehaviorCaptureChance |
---|---|
When | A behavior capture circle appears in an observation experiment |
Arguments |
factId (identifier ): The id of the fact |
newFact (boolean ): If the fact is one the player has not seen before |
Name | BehaviorCaptureChanceExpired |
---|---|
When | A behavior capture circle disappears without the player clicking it in an observation experiment |
Arguments |
factId (identifier ): The id of the fact |
newFact (boolean ): If the fact is one the player has not seen before |
Name | NewBehaviorObserved |
---|---|
When | The player observes a new behavior in an observation experiment |
Arguments |
factId (identifier ): The id of the newly observed fact |
Name | ExperimentFinished |
---|---|
When | The player finishes the execution phase of an experiment |
Arguments |
tankType (identifier ): The type of the tank ("Observation", "Stress", "Measurement") |