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Progression
Autumn edited this page Jul 20, 2022
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1 revision
Here is an (incomplete) list of the progression scripting elements.
Name | JobStarted |
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When | The player starts a job. |
Arguments |
jobId (identifier ): The id of the started job |
Name | JobSwitched |
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When | The player switches to a job. |
Arguments |
jobId (identifier ): The id of the current job |
Name | JobTaskCompleted |
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When | The player completes a task for the current job. |
Arguments |
jobId (identifier ): The id of the current job |
taskId (identifier ): The id of the completed task |
Name | JobTasksUpdated |
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When | The status of the player's job tasks is updated. |
Arguments |
jobId (identifier ): The id of the current job |
Name | JobCompleted |
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When | The player completes a job. |
Arguments |
jobId (identifier ): The id of the completed job |
Name | UpgradeAdded |
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When | The player purchases an upgrade |
Arguments |
upgradeId (identifier ): The id of the newly purchased upgrade |
Name | ExpUp |
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When | The player gains experience points |
Name | LevelUp |
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When | The player levels up |
Name | player:currentJob |
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Description | The id of the current active job |
Type | identifier |
Name | player:currentStation |
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Description | The id of the current ecosystem |
Type |
identifier (KelpStation, CoralStation, BayouStation, ArcticStation) |
Name | player:cash |
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Description | The amount of money the player is currently carrying |
Type | integer |
Name | player:exp |
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Description | The amount of experience points the player currently has for the current level |
Type | integer |
Name | player:expLevel |
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Description | The player's current science rank |
Type | integer |
Name | global:actNumber |
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Description | Index of the current game act. |
Type | integer |
Name | JobStartedOrComplete(jobId) |
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Purpose | Loads into the given scene. |
Arguments |
sceneId (identifier ): Name of the scene to load. |
(Optional) entrance (identifier ): Name of the entrance to load the player to. |