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Tools
Autumn edited this page Jul 20, 2022
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1 revision
Here is an (incomplete) list of the scriptable tools elements.
Name | ScannedNewObject |
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When | The player scans an object in the environment for the first time |
Arguments |
scanId (identifier ): The id of the scan entry |
Name | ScannedObject |
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When | The player scans an object in the environment |
Arguments |
scanId (identifier ): The id of the scan entry |
Notes | If ScannedNewObject is triggered by the scan then this will not trigger |
Name | IceBreakerCharging |
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When | The player begins charging the ice breaker |
Name | IceBreakerCanceled |
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When | The player cancels charging the ice breaker |
Name | IceBreakerFired |
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When | The player fires the ice breaker |
Name | IceBreakerFireFinished |
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When | The ice breaker finishes firing |
Arguments |
objectsBroken (integer ): The number of objects broken by the ice breaker when the player last fired it |
Name | IceBreakerRecharged |
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When | The ice breaker is fully recharged |
Name | player:stats.brokenCount |
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Description | Total number of objects the player has broken with the ice breaker. |
Type | integer |
Name | player:lastFlashlightState |
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Description | Whether or not the player has their flashlight activated. |
Type | boolean |