Releases: thorwin99/SEWorldGenPlugin
v1.7.3.1 - Critical bug fix
New Features
Changes
Bug fixes
- Fixed bug #30 which was caused by planets having no moon around them, which caused the world to crash on load. This patch should fix it.
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.
v1.7.3.3pre - Fix for issues with sparking future update
This is a pre release version of the plugin to try to fix the issues with the latest SE update.
v1.7.3 - Bug fixes
New Features
Changes
Bug fixes
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Fixed a bug where moons could spawn outside of the world limit
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Fixed bug #28 where the plugin would crash when having mandatory planets
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Fixed bug #27 where the notification of a new version would not go away when leaving a world by only showing it once on startup.
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.
v1.7.2 - World limit
New Features
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Added a new slider to world settings to set a world size limit. It limits the size of the star system. The limit is the distance to the center of the world and no planets or rings will be generated beyond that.
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Added an option to allow for the first planet to be generated at the center of the world. Due to how the respawning in the empty world scenario works, this will however spawn the player inside the planet the first time you spawn, which is why this option is configuration file only and needs to be enabled there.
Changes
Bug fixes
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.
v1.7.1 - Bug fixes and more options
New Features
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Added a new slider to the ring admin menu to set both minimum and maximum size of asteroids in a ring, to allow for a more variety in the ring.
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Added an option to generate the world semi random, which would guarantee the generation of every planet at least once.
Changes
- The list of mandatory planets will now generate in a random order instead of the on given in the config.
Bug fixes
- Fixed a bug, where not all mandatory planets would be generated, if there were more planets than the max objects of the system would allow.
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.
v1.7.0 - Update for SE version 1.194
New Features
Changes
- Made the plugin work with 1.194 public test branch. This version wont work with older versions of Space Engineers
Bug fixes
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.
v1.7.0pre - Update for SE version 1.194
New Features
Changes
- Made the plugin work with 1.194 public test branch. This version wont work with older versions of Space Engineers
Bug fixes
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.
v1.6.7 - Critical bug fix
New Features
- Added an automatic update check. It will always check for the latest release of the plugin and notify you, if a new version is available
Changes
- Disabled the plugin by default on dedicated servers
Bug fixes
- Fixed a bug, where the plugin would crash, if a new world was created on a dedicated server
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.
v1.6.6 - QoL additions
New Features
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Added a visual representation of planets when spawning through the plugins admin menu
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Added the ability to move and look around when spawning a planet, to be more like the vanilla spawning
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Added a visual representation of asteroid rings around planets, when selecting a planet in the plugins ring admin menu. if a ring is present, it will be shown but won't be modifiable. If non is there, you can edit the ring and the representation will update too.
Changes
- Changed the sliders min and max value of the asteroid rings angle as suggested in #18.
Bug fixes
- Fixed bug #13. The plugin will not work in limited world sizes
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.
v1.6.5 - Bug fix, updated UI
New Features
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Added 2 new sliders to the asteroid ring admin menu, to allow rotation of the ring around all 3 axis of the planet
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Added a new button to the asteroid ring admin menu. It allows the deletion of asteroid rings to either modify or change them, or to completely delete unwanted ones. All asteroids that were generated in the ring and were mined on, before it will be deleted, will stay however.
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Added the ability to click on sliders while holding control to enter the wanted value directly instead of using the slider itself. This will only work on sliders of the plugin and wont affect vanilla sliders in admin menus or other places.
Changes
Bug fixes
- Fixed a bug, which caused the value of sliders in the asteroid ring menu to be displayed twice, once the default value and on top the actual value.
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.