Releases: thorwin99/SEWorldGenPlugin
Releases · thorwin99/SEWorldGenPlugin
v2.1.6.12 - Bug fix
New Features
Changes
Bug fixes
- Fixed bug #152, where moons were duplicated as planets.
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.6.11 - Removed version string and settings button from pause screen
New Features
Changes
- Removed the version string and settings button for this plugin from the pause screen. It was not needed there and interfered with another plugin
Bug fixes
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.6.10 - Bug fix
New Features
Changes
Bug fixes
- Fixed an issue where the star system was not correctly synced from the server to admin clients #148
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.6.9 - Contracts freeze fix
New Features
Changes
Bug fixes
- Fixed an issue where the contract system could freeze the game because the plugin returned all asteroids of overlapping cells of the contract area, instead of asteroids in the contract area. #147
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.6.8 - Bug fixes and optimizations
New Features
- Caching for system objects in the star system. This allows for direct access to objects within the star system without a traversal of the whole system tree.
Changes
Bug fixes
- Fixed a bug where non-existent dynamic GPSs could cause the game to crash.
- Fixed a bug where an elevation of 90 degrees could cause a planet to get a position of NaN, which in turn caused other issues, such as freezing of the game.
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.6.7 - Bug fixes
New Features
Changes
Bug fixes
- Fixed a bug that caused planets to display storage name on respawn screen instead of planet name. Will only work on new worlds, old worlds will continue to have that bug.
- Possible dynamic gps duplication fix, please delete the GpsManagerData.xml file in the storage folder of your worlds.
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.6.6 - Save as patch, visual fixes
New Features
- Added patch to fix the save as function of SE. In vanilla it doesnt copy sub-directories of the save, meaning the storage and Backup folders. This is an issue for the plugin, as it means that the new, duplicated save doesnt have the correct plugin files copied. This patch needs the patching setting enabled of this plugin.
Changes
- Changed radius of planet and asteroid cluster visualization in the Star system designer. They should now be consistent and not too oversized in smaller systems.
Bug fixes
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.6.5 - Critical fix for 2.1.6.4
V2.1.6.4 was now removed since it included a critical error causing it to crash. This release will instead contain the changelog for it.
New Features
Changes
- Dynamic GPS state is now saved. This should hopefully remove duplicate dynamic gpss.
- Minimum asteroid density is forced to 0.1
Bug fixes
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.6.3 - Bug fixes
New Features
- Added information boxes when the plugin generates a world but cant find any planets to use, due to the user not loading any or excluding all loaded planets from generation.
Changes
Bug fixes
- Fixed a bug that would crash the plugin, if 2 asteroids share the same entity id.
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.6.2 - SE Update patch
New Features
Changes
Bug fixes
- Fixed issues caused by newest SE update
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.