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Releases: thorwin99/SEWorldGenPlugin

v1.4.1 - Asteroid ring probability setting

24 Sep 14:06
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This patch only adds a small asteroid ring probability setting to the world settings, to allow control over how likely it is to generate a ring. It also changes the angle a ring can have around a planet to only 20 degrees above or below the x-y plane of the world. This makes finding them easier.

v1.4 - World Settings

23 Sep 17:44
981c605
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This Update gives you ingame world settings, when you create a new world, or edit an existing one. It disables the plugin by default and you have to enable it in the world settings. This gives you more control about the plugin, since you can set the number of objects generated, orbit distance, ring width and belt height and some more settings. If you edit the settings of a world, where a system was already generated, nothing will change in the world. If you were to disable the plugin for that world, no asteroids would be generated by the plugin.
This update also fixes the issue, where ores in asteroids only consisted of nickel and ice.

v1.3.3 - Asteroid fixes

19 Sep 14:50
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This release changes the way asteroids are handled. It now doesnt save every asteroid generated, but only those edited. It also fixed an issue, where more than 10 generated belts, would crash the game, due to naming issues.

However i couldn't fix the ore diversity or ram problem, since these two seem to be problems caused by the game. I tested spawning procedural asteroids using the admin menu and everyone contained the same ores, nickel and ice. I will still try to fix those issues, but currently i will finish the GUI work for ingame world generator settigns.

v1.3.2 - Config handling changes

18 Sep 11:59
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This version changes some thing the config is handled, but you should not notice any change except a new log message, which shows the settings loaded and saved.

v1.3.1 - Info patch

17 Sep 13:46
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This patch simply adds a small message to the main menu, which only displays, when the plugin is loaded, and tells you, if it is enabled or disabled, in its configuration file.

Since i can now modify the gui, i will try to create world settings for the system generator, you can access from the ingame world creation screen. That would make the usage of the plugin much easier for single player. For dedicated servers, there will still be the global configuration file for that.

v1.3 - Configuration File

16 Sep 20:14
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This version adds a new configuration file, which controls the properties of the star system generation. More information to the configureation can be found in the wiki. It also removes some debug logs, which are not needed.

v1.2 - Multiplayer fixes

15 Sep 14:01
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This release fixes several multiplayer issues, that means, the plugin can now be used on dedicated servers. However, the gps signals wont work on servers, and in singleplayer only belts will be shown. Installation instructions for dedicated servers will be added to the wiki. It is still not recommended to use this plugin on a server, since it currently saves every asteroid.

v1.1 - GPS markers and names for Celestial objects

14 Sep 22:19
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This version adds temporary GPS markers and a name for every celestial object. It also makes the seed for system generation more random. Currently does not work properly in multiplayer and therefore it is recommended to use in Singleplayer only. I am, however, working on a fix for the multiplayer related issues.

SEWorldGenPlugin

13 Sep 18:59
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SEWorldGenPlugin Pre-release
Pre-release

First version of a custom world generation plugin for space engineers.
It works in single player, in multiplayer it will crash