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Releases: thorwin99/SEWorldGenPlugin

v1.7.6.8pre - Bug Fix

09 Dec 10:48
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v1.7.6.8pre - Bug Fix Pre-release
Pre-release

This is a pre-release version, to test a fix for issue #57. if you dont have that same issue, please do not download this version, until it is released fully.

v1.7.6.7 - Networking updates

27 Nov 00:00
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New Features

Changes

  • Optimized some networking code and removed some client-server handshakes.
  • Made networking callbacks for the admin menu when adding or removing a ring.

Bug fixes

  • Fixed a bug in the admin menu, which would show the normal gui over the warning that the plugin is not installed on the server.

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.

v1.7.6.6 - Bugfix for SE 1.197

26 Nov 15:14
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New Features

Changes

Bug fixes

  • Fixed a bug with the admin menu, where the spectator menu was replaced with the ring menu.

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.

v1.7.6.5 - Update to SE Version 1.197

25 Nov 19:49
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New Features

Changes

  • Code updates to make the plugin work with the newest SE version
  • Since the dedicated server seems bugged, i could not properly test networking code.
  • Added better world randomization by using a GUID for world generation, which should always be unique

Bug fixes

  • Fixed an issue, that caused the admin menu, to ignore the planet name schemes when loading the planets
  • Fixed some code logic errors thanks to issue #55
  • Fixed an error, that caused some planets to not be generated, thanks to issue #56
  • Possibly fixed issue #57

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.

v1.7.6.4 - Bug fixes, camera snap option

08 Sep 17:23
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New Features

  • Added a new option to the astroid ring admin menu, to toggle the snapping of your character to the planet you want to add the ring to. This allows you to manually place your camera.

Changes

Bug fixes

  • Fixed a bug, where the max roid size slider was enabled when opening the asteroid ring spawning window, even though it should not have been enabled.

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.

v1.7.6.3 - Bug Fix

01 Sep 08:09
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New Features

Changes

  • Added a safeguard, so that configs should no longer get saved in the template world folder.

Bug fixes

  • Fixed a bug, where SE would crash, when using greek letters in the name format and more objects are generated using them, than there are greek letters.

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.

v1.6.7.2 - Bug fixes

30 Aug 23:28
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New Features

Changes

Bug fixes

  • Fixed a bug, where a world without mandatory planets could crash
  • Fixed a bug, where the enabled/disabled value in the global config was ignored and always treated as false, unless you toggled the checkbox once to enable the plugin.

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.

v1.7.6.1 - Bug fixes, naming additions

28 Aug 16:03
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New Features

  • Added new format options to the name formatting, including Roman numbers, lower and uppercase letters and the name of the planet for moons. A table with all options can be found in the configuration section of the wiki.

Changes

Bug fixes

  • Fixed a bug, where the belt name formatting was not used
  • Fixed a bug, where the moon name formatting used the planet naming scheme and not the moon one
  • Fixed a bug, where moons ObjectNumber would start at 0

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.

v1.7.6 - Naming

27 Aug 17:53
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New Features

  • Added configuration only settings to change the naming format for planets, moons and belts. More info on it in the configuration section of the wiki

Changes

Bug fixes

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.

v1.7.5 - More Generator Settings

26 Aug 08:11
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New Features

  • Added 2 new generator settings. They control, wether or not all Planets or Moons have to exist in the world, before a Moon or Planet can be generated again. This reduces the number of duplicated planets and moons in the world.

  • Added an option to use vanilla planets. It is on by default, but can be turned off to only use modded planets in the world.

Changes

Bug fixes

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.