Releases: thorwin99/SEWorldGenPlugin
Releases · thorwin99/SEWorldGenPlugin
v2.1.6.1 - Hotfix
New Features
Changes
Bug fixes
- Fixed critical error regarding gps discovery distances, which would crash the game
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.6.0 - Plugin Loader Config and GPS Distance discovery
New Features
- Added support for the PluginLoader plugin config button.
- Added settings for the world to set the discovery distance of planets, moons and belts, when using discovery mode.
Changes
Bug fixes
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.5.0 - Custom fixed planet size
New Features
- Added a fixed planet size setting to the global config. You can set the size of a planet there and generation will always use that size, except when it exceeds the planet size cap for the world.
Changes
- Update to .net 4.8
Bug fixes
- Fixes for SE Warfare II update
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.4.0 - Planet gravity falloff
New Features
- Planet gravity falloff setting. Setting this changes the size of planetary gravity wells. Only applies to newly generated planets
Changes
Bug fixes
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.3.0 - Encounters
New Features
- Added Enable patching button to the global settings menu for the plugin.
- Added Patch to fix encounters not spawning when using the plugin. Requires patching to be enabled.
Changes
Bug fixes
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.2.0 - Optimization
New Features
Changes
- Optimized Entity tracker to not check all entities every Tick, if they should be tracked for generation
- Asteroid ring width and radius setting in Star System Designer adjusted
Bug fixes
- Plugin asteroid generator now completely disabled when using Vanilla option
- Fixed an issue when setting min = max orbit radius, which would cause asteroid rings to not work
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.1.4 - Hotfix
New Features
Changes
- Planet spawn buttons are now disabled when no planet type is selected in the planet spawn menu, to prevent a crash that could happen, when trying to spawn a planet with no type selected.
Bug fixes
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.1.3 - Hotfix
New Features
Changes
Bug fixes
- Fixed a bug that caused a crash where a tracked grid was tracked multiple times which caused a memory leak.
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.1.2 - Cluster Bug fixes
New Features
Changes
Bug fixes
- Fixed a bug that caused admin menu tabs to be incorrectly setup. For example, trash removal would open up Cycle Objects, that is fixed
- Fixed a bug with incorrectly placed gpss for asteroid clusters. They now appear on the edge of the cluster, and once inside will move to the center. This affects the discovery gps only
- Fixed a bug that caused Asteroids to not generate at the edge of clusters, which would lead to the cluster gps to be in open space
- Fixed the asteroid cluster size slider range in Star System Designer
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.1.1 - Orbit bug fixes
New Features
- Added minimum orbit radius in Star system designer for objects orbiting planets, so they dont clip into the parent planet.
Changes
Bug fixes
- Fixed orbit radius around planets in Star system designer being too small, which caused moons to clip into the planet.
- Fixed the max orbit radius around the system center being 10 times to large due to a math error.
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.