Skip to content

Releases: thorwin99/SEWorldGenPlugin

v2.1.6.1 - Hotfix

12 Feb 18:25
Compare
Choose a tag to compare

New Features

Changes

Bug fixes

  • Fixed critical error regarding gps discovery distances, which would crash the game

Known Issues

  • The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.

v2.1.6.0 - Plugin Loader Config and GPS Distance discovery

12 Feb 17:18
Compare
Choose a tag to compare

New Features

  • Added support for the PluginLoader plugin config button.
  • Added settings for the world to set the discovery distance of planets, moons and belts, when using discovery mode.

Changes

Bug fixes

Known Issues

  • The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.

v2.1.5.0 - Custom fixed planet size

03 Feb 19:02
Compare
Choose a tag to compare

New Features

  • Added a fixed planet size setting to the global config. You can set the size of a planet there and generation will always use that size, except when it exceeds the planet size cap for the world.

Changes

  • Update to .net 4.8

Bug fixes

  • Fixes for SE Warfare II update

Known Issues

  • The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.

v2.1.4.0 - Planet gravity falloff

16 Jan 13:48
Compare
Choose a tag to compare

New Features

  • Planet gravity falloff setting. Setting this changes the size of planetary gravity wells. Only applies to newly generated planets

Changes

Bug fixes

Known Issues

  • The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.

v2.1.3.0 - Encounters

14 Jan 11:44
Compare
Choose a tag to compare

New Features

  • Added Enable patching button to the global settings menu for the plugin.
  • Added Patch to fix encounters not spawning when using the plugin. Requires patching to be enabled.

Changes

Bug fixes

Known Issues

  • The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.

v2.1.2.0 - Optimization

04 Dec 22:46
Compare
Choose a tag to compare

New Features

Changes

  • Optimized Entity tracker to not check all entities every Tick, if they should be tracked for generation
  • Asteroid ring width and radius setting in Star System Designer adjusted

Bug fixes

  • Plugin asteroid generator now completely disabled when using Vanilla option
  • Fixed an issue when setting min = max orbit radius, which would cause asteroid rings to not work

Known Issues

  • The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.

v2.1.1.4 - Hotfix

22 Oct 20:39
Compare
Choose a tag to compare

New Features

Changes

  • Planet spawn buttons are now disabled when no planet type is selected in the planet spawn menu, to prevent a crash that could happen, when trying to spawn a planet with no type selected.

Bug fixes

Known Issues

  • The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.

v2.1.1.3 - Hotfix

12 Oct 21:20
Compare
Choose a tag to compare

New Features

Changes

Bug fixes

  • Fixed a bug that caused a crash where a tracked grid was tracked multiple times which caused a memory leak.

Known Issues

  • The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.

v2.1.1.2 - Cluster Bug fixes

10 Oct 12:23
Compare
Choose a tag to compare

New Features

Changes

Bug fixes

  • Fixed a bug that caused admin menu tabs to be incorrectly setup. For example, trash removal would open up Cycle Objects, that is fixed
  • Fixed a bug with incorrectly placed gpss for asteroid clusters. They now appear on the edge of the cluster, and once inside will move to the center. This affects the discovery gps only
  • Fixed a bug that caused Asteroids to not generate at the edge of clusters, which would lead to the cluster gps to be in open space
  • Fixed the asteroid cluster size slider range in Star System Designer

Known Issues

  • The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.

v2.1.1.1 - Orbit bug fixes

23 Sep 11:35
Compare
Choose a tag to compare

New Features

  • Added minimum orbit radius in Star system designer for objects orbiting planets, so they dont clip into the parent planet.

Changes

Bug fixes

  • Fixed orbit radius around planets in Star system designer being too small, which caused moons to clip into the planet.
  • Fixed the max orbit radius around the system center being 10 times to large due to a math error.

Known Issues

  • The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.