Releases: thorwin99/SEWorldGenPlugin
v2.1.1 - Planet removal
New Features
- Added planet removal. Planets can now be removed from a system and will be deleted from the world.
Changes
Bug fixes
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1.0.1 - Fixes
New Features
- Re-added the coordinate spawning of planets to the Superlarge planet menu.
- Added teleport button to asteroid clusters.
Changes
- Star system designer now notifies when asteroid type is unknown.
Bug fixes
- Fixed size label not shown for the asteroid cluster menu.
- Fixed spelling.
- Fixed possible crashes when asteroid types are not known. That can happen with user created ones.
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.1 - Star system designer
This feature update replaces the old Admin menu of the plugin with a new one, the star system designer. This tool is designed to give you the ability to create star systems however you like, whether you want to edit existing ones or create brand new ones from scratch. It is completely based around orbits of objects, so that each and every object always orbits another one. The only exception is the center object or sun. It also allows you to use so called empty objects, which only serve as a center point for other objects orbits. The Star system designer now combines both spawning and editing of objects in the star system. Due to limiting objects to spawn on orbits, a new second admin menu entry was created to spawn super large planets independently. When editing or spawning an object, each change has to be applied manually when you want to commit them. That way when spawning a planet, you can edit its size and orbit parameters as long as you don't spawn it. Each object that is not yet applied will be saved until you either apply them, or close the world. The star system designer also comes with camera controls so you can position the camera however you need.
New Features
- The Star system designer, a tool used to create and edit star systems based on objects orbits.
- Complete overhaul of the old admin menu, which now is not only cleaner to work with, but also extensible and usable by other plugins.
- Server / Client version check. This check is performed when connecting to a server with the plugin installed. If both client and server, have it installed, then the versions are compared and only if the same version is installed, the plugin will enable its Client Side features such as the admin menu, if admin.
- Added a new generator option, NONE / Empty system, which will create an empty, blank system with plugin features enabled. This can be used with the Star system designer to create your own star systems.
- Finalized API for custom asteroid objects
Changes
- Networking of the plugin is changed to actively synchronize the star systems state with clients that have the plugin installed. That way, if admins use the admin menu for example, they will always see the same system.
Bug fixes
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high number of asteroids spawned.
v2.0.6.8 - Hotfix
This hotfix should fix an issue, that caused plugin specific settings not being saved in the correct storage folder for a world, if it was inside a subfolder of the default save location
New Features
Changes
Bug fixes
- Fixed an issue with save file location of plugin specific settings
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high amount of asteroids spawned.
v2.0.6.7 - Hotfix for #119, crash because of dynamic GPSs
This hotfix should fix issue #119, which caused a crash because of multithreading for dynamic GPS generation
New Features
Changes
Bug fixes
Fix for issue #119, A crash caused by the multithreaded generation of dynamic gps. Made them threadsafe.
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high amount of asteroids spawned.
v2.0.6.6 - Hotfix for #114
This hotfix should fix issue #114, crashing into asteroids when jumping into asteroid rings
New Features
Changes
Bug fixes
Fix for issue #114, crashing into asteroids when jumping into asteroid rings, when the asteroid cell was not previously loaded.
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high amount of asteroids spawned.
v2.0.6.6pre1 - Hotfix for #114
This hotfix should fix issue #114, crashing into asteroids when jumping into asteroid rings
New Features
Changes
Bug fixes
- Possible fix issue #114, crashing into asteroids when jumping into asteroid rings
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high amount of asteroids spawned.
v2.0.6.5 - Bug fixes
This hotfix fixes a crash that is caused when Patching is enabled and a jump is initiated in a vanilla world.
New Features
Changes
Bug fixes
- Fixes a crash when trying to jump with a ship in a vanilla world, while Patching was enabled.
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high amount of asteroids spawned.
v2.0.6.4 - Mandatory Unique world generation option
This update adds a mandatory unique world option to the world settings, to try to force mandatory planets to generate uniquely.
New Features
- Added mandatory unique world generator option.
Changes
Bug fixes
Known Issues
- The plugin still eats up ram, when inside asteroid fields due to the high amount of asteroids spawned.
v2.0.6.3 - Hotfixes and Performance improvement
This update fixes bug (#106) and puts dynamic GPS generation for asteroid objects on an extra thread, so it doesn't block the simulation thread.
New Features
Changes
- Moved dynamic GPS generation on a new Thread instead of simulation.
Bug fixes
- Fixed Bug #106
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.