Releases: thorwin99/SEWorldGenPlugin
v2.0.6.3pre1 - Performance
This version will contain some performance improvements and will possibly later contain more bug fixes.
This pre release should be more performant in updating dynamic gpss.
v2.0.6.2 - Hotfix, GitHub plugin Hotfix
This update fixes bug (#103) and issues with the GitHub version for the plugin loader.
New Features
Changes
- The storage folder now is hardcoded to be SEWorldGenPlugin and is no longer the name of the dll file.
Bug fixes
- Fixed Bug #103, which crashed the game when not using harmony
- Removed a duplicate file which caused the GitHub version to crash, because it only existed on GitHub. Thanks to @austinvaness
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.
v2.0.6.1 - Hotfix
This update is a hotfix for a memory leak (#101).
New Features
Changes
- There was a possibility that harmony patches could crash SE, if something went wrong while patching. Now those errors are catched and SE wont crash, if the plugin fails to patch SE. (#96)
Bug fixes
- Fixed Bug #101, which caused a huge memory leak when deleting grids.
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.
v2.0.6.1pre1 - Hotfix
v2.0.6 - Patches and new configuration options
This update introduces harmony patching, which is there to allow bugfixes for the plugin, that were not possible before, such as bug #26. However, this feature is completely optional. If you don't want to allow the plugin to temporarily patch SE code, don't download the 0harmony.dll
file with the plugin. Otherwise, put it in the same folder as the plugin, unblock it too, and enable the new option in the global configuration file to enable patching.
New Features
- Harmony patching to fix more complicated bugs
- A new world option to set the maximum elevation angle above or below the system plane for planets.
- A new world option to set the maximum size deviation for planets. This enables you to allow planets with same surface gravity, to have slightly different sizes.
- A new option to set GPSs to
PERSISTENT_HIDDEN
, which allows persistent GPSs to be generated, but are hidden on the HUD by default.
Changes
- Planets previously scaled inversely squared and not linear to their surface gravity, which is now changed. A planet with 4g gravity will now be 4 times the size of the EarthLike planet, while previously it should have only been twice the size.
Bug fixes
- Fixed bug #26 with patching
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.
v2.0.6.0pre1 - Harmony Patching
This is the first part of the 2.0.6 release. It will contain more features than just the harmony patching, however this is just for testing the harmony patching for issue #26.
The 0harmony.dll needs to be placed in the same folder of the SEWorldGenPlugin and patching needs to be explicitly enabled in the global configuration file for the plugin. If you dont want patching, dont download the harmony dll or dont enable it. Harmony is not a hard dependency; the plugin will work without it.
Also should fix issue #80 by providing the asteroids generated by the plugin to the jumpdrive.
v2.0.5.3
This patch fixes asteroids not being saved when edited and then moving out of range of it. It also fixes one server crash.
New Features
Changes
Bug fixes
- Fixed bug #80
- Fixed asteroids that were modified not being saved when moving out of range of it.
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.
v2.0.5.3pre1
Prerelease with possible fix for issue #80 by locking access to variables in Entity Tracker for thread safety
v2.0.5.2 - Bug Fixes
This patch makes persistent gpss for asteroid belts random in their position in the belt, so they dont appear in a straight line anymore. Still asteroid belts go all around the system.
New Features
Changes
- Asteroid object persistent gps now random in their position in the object itself
Bug fixes
- Fixed bug #79
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.
v2.0.5.1 - Added missing naming format settings
This patch just adds the missing naming format options to the global settings screen for the plugin.
New Features
- New naming format options for the global settings file in the ingame SEWG global settings menu
Changes
Bug fixes
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.