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Affect Flags
This flag is applied by acid-based spells; do not set.
This flag is used by the combat code; do not set.
This flag is used by the combat code; do not set.
This flag is used by the banish code; do not set.
This flag 'binds' a character to the ground, making them unable to move without first passing a check.
This flag is used by the bonding code; do not set.
This flag is used by the lodge-construction code; do not set.
This flag is used by the conjuring code; do not set.
This flag is used by the fight code; do not set.
This flag is used by the damage and healing code; do not set.
This flag is used by the programming code; do not set.
This flag gives a +4 TN modifier instead of the usual +8 when fighting invisible enemies. This flag functions as ultrasound.
This flag is used by the Detox spell to remove drugs; do not set.
This flag is used by the circle-creation code; do not set.
This flag mimics the effect of the standard fantasy 'Charm' spell; the afflicted NPC cannot attack or leave their 'master' willingly.
This flag causes the NPC to flee in fear until a test is passed.
This flag is used by the group code; do not set.
This flag marks the character as having been healed already (and thus being immune to another healing spell until given a new set of wounds).
This flag causes the affected NPC to be hidden from sight until the hide is broken.
This flag sets the NPC's vision to Thermographic.
This flag makes the NPC invisible as per the Improved Invisibility spell.
This flag makes the NPC invisible as per the Invisibility spell.
This flag gives the NPC the benefits of a laser-sighted weapon.
This flag sets the NPC's vision to Low-Light.
This flag is used by the astral projection code; do not set.
This flag is used by the turret-manning code; do not set.
This legacy flag does nothing.
This flag is used by the workshop-packing code; do not set.
This flag is used by the deck construction code; do not set.
This flag is used by the deck construction code; do not set.
This flag locks the NPC / character down completely, blocking all commands. This causes many problems and cannot be removed easily from players on AW (use 'restore' on BC to remove it); don't set it without good reason.
This flag is used by the code to designate a driver; do not set.
This flag is used by the code to designate a programmer; do not set.
This flag is used to designate whether or not a character is in the prone position.
This marks a character as being affected by pain resistance, removing TN penalties for damage but making the damage invisible to the character.
This is used by the code to mark an active rigger; do not set.
This makes the character invisible as if covered in Ruthenium.
This flags the character as sneaking.
This flag is used by the spell-design code; do not set.
This flag is used by the healing and damage code; do not set.
This flag is used by the combat code; do not set.
This makes the character invisible as if covered in thermoptic material.
This flag is used in the astral tracking code; do not set.
This flag is used in the astral tracking code; do not set.
This marks the character as having 1x zoom vision.
This marks the character as having 2x zoom vision.
This marks the character as having 3x zoom vision.
This flag is used by the drug code; do not set.
This flag is used by the drug code; do not set.