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Affect Flags

luciensadi edited this page Oct 31, 2019 · 1 revision

Acid

This flag is applied by acid-based spells; do not set.

ACTION

This flag is used by the combat code; do not set.

APPROACH

This flag is used by the combat code; do not set.

Banishing

This flag is used by the banish code; do not set.

Binding

This flag 'binds' a character to the ground, making them unable to move without first passing a check.

Bonding Focus

This flag is used by the bonding code; do not set.

Building Lodge

This flag is used by the lodge-construction code; do not set.

Conjuring

This flag is used by the conjuring code; do not set.

COUNTERATTACK

This flag is used by the fight code; do not set.

Damaged

This flag is used by the damage and healing code; do not set.

Designing

This flag is used by the programming code; do not set.

Det-invis

This flag gives a +4 TN modifier instead of the usual +8 when fighting invisible enemies. This flag functions as ultrasound.

Detox

This flag is used by the Detox spell to remove drugs; do not set.

Drawing Circle

This flag is used by the circle-creation code; do not set.

Charm

This flag mimics the effect of the standard fantasy 'Charm' spell; the afflicted NPC cannot attack or leave their 'master' willingly.

Fear

This flag causes the NPC to flee in fear until a test is passed.

Group

This flag is used by the group code; do not set.

Healed

This flag marks the character as having been healed already (and thus being immune to another healing spell until given a new set of wounds).

Hide

This flag causes the affected NPC to be hidden from sight until the hide is broken.

Infravision

This flag sets the NPC's vision to Thermographic.

ImpInvis (Spell)

This flag makes the NPC invisible as per the Improved Invisibility spell.

Invis (Spell)

This flag makes the NPC invisible as per the Invisibility spell.

Laser-sight

This flag gives the NPC the benefits of a laser-sighted weapon.

LL-eyes

This flag sets the NPC's vision to Low-Light.

Manifest

This flag is used by the astral projection code; do not set.

Manning

This flag is used by the turret-manning code; do not set.

NOTHING

This legacy flag does nothing.

Packing Workshop

This flag is used by the workshop-packing code; do not set.

Part Building

This flag is used by the deck construction code; do not set.

Part Designing

This flag is used by the deck construction code; do not set.

Petrify

This flag locks the NPC / character down completely, blocking all commands. This causes many problems and cannot be removed easily from players on AW (use 'restore' on BC to remove it); don't set it without good reason.

Pilot

This flag is used by the code to designate a driver; do not set.

Programming

This flag is used by the code to designate a programmer; do not set.

Prone

This flag is used to designate whether or not a character is in the prone position.

ResistPain

This marks a character as being affected by pain resistance, removing TN penalties for damage but making the damage invisible to the character.

Rigger

This is used by the code to mark an active rigger; do not set.

Ruthenium

This makes the character invisible as if covered in Ruthenium.

Sneak

This flags the character as sneaking.

Spell Design

This flag is used by the spell-design code; do not set.

Stabilize

This flag is used by the healing and damage code; do not set.

Surprised

This flag is used by the combat code; do not set.

Thermoptic

This makes the character invisible as if covered in thermoptic material.

Tracked

This flag is used in the astral tracking code; do not set.

Tracking

This flag is used in the astral tracking code; do not set.

Vision x1

This marks the character as having 1x zoom vision.

Vision x2

This marks the character as having 2x zoom vision.

Vision x3

This marks the character as having 3x zoom vision.

Withdrawl

This flag is used by the drug code; do not set.

Withdrawl (Forced)

This flag is used by the drug code; do not set.

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