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Item Extra Flags
Item has ^W(glowing)
appended to its short description.
Item has ^c(humming)
appended to its short description.
Copies of this item in the world cannot be saved-- they will be lost on quit and will not persist in housing or storage areas.
This item cannot be donated to the Chargen Salvation Army. It will be junked instead.
This legacy flag has no effect.
Item is invisible as if affected by Improved Invisibility. If visible to the viewer, it has ^B(invisible)
appended to its short description.
Item has ^Y(magic aura)
appended to its short desc if the viewer is astral or perceiving.
Prevents player from dropping the object with the message, "You can't drop , it must be CURSED!"
Only functions on worn items. Any armor value that this item applies is added directly to ballistic / impact without having an affect on armor encumbrance. If this item is part of a matched set but you don't qualify for the matched set, its armor ratings are divided by 100.
Item cannot be sold to shopkeepers.
Causes the container to behave like a corpse. Includes various behaviors like restrictions on actions that can be taken with it as well as potentially invoking auto-decay. Do not set manually unless you know what you're doing.
Item can only be used by immortals / staff. Mortal PCs will be unable to touch it.
Item must be wielded in both hands.
Not implemented, has no effect.
Set by code on objects that are not from connected zones. Has no effect.
Set by code on objects that have been loaded into the game by staff. Anti-cheat flag for tracking purposes.
Prevents the object from being used by the specified race.
If you use this weapon at close range (same room), you get a +6 to TNs.
Seems to replicate WIZLOAD. Not sure why both exist.