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Mob Flags

luciensadi edited this page Oct 31, 2019 · 1 revision

!BLIND

This legacy flag has no effect.

!EXPLODE

Explosive attacks do not damage this NPC.

!KILL

Attacks do not damage this NPC.

!RAM

It is not possible to ram this NPC.

AGGR

NPC attacks PCs and all vehicles in the room.

AGGR_DWARF

NPC attacks Dwarf, Gnome, Menehune, Koborokuru PCs and all vehicles in the room.

AGGR_ELF

NPC attacks Elf, Wakyambi, Night-One, Dryad PCs and all vehicles in the room.

AGGR_HUMAN

NPC attacks Human PCs and all vehicles in the room.

AGGR_ORK

NPC attacks Ork, Hobgoblin, Ogre, Satyr, Oni PCs and all vehicles in the room.

AGGR_TROLL

NPC attacks Troll, Cyclops, Fomori, Giant, Minotaur PCs and all vehicles in the room.

ASTRAL

The NPC is an astral form such as a spirit or elemental.

AWARE

This legacy flag has no effect.

AZTECHNOLOGY

This legacy flag has no effect.

DUAL

This NPC is dual-natured and as such has a presence on the astral plane.

FLAMEAURA

This flag causes engulfing fire attacks performed by the NPC to be stronger. This also modifies the NPC's non-default room desc to add 'surrounded by flames'.

GUARD

This NPC will attack players bearing gear that violates the zone's security rating. This NPC will also attack players who are shooting nearby. This NPC will attack vehicles under the following conditions: The vehicle is a drone OR is a bike that is off-road at the moment.

HELPER

This NPC will jump to the aid of NPCs fighting characters. This NPC will also shoot at characters shooting nearby.

INANIMATE

This NPC is an inanimate object; used for making vending machines and the like. This NPC cannot be hit by manabolts, is immune to stunbolts, does not bleed, and does not fight back.

ISNPC

Leave this set. This flags an NPC as being an NPC.

MEMORY

This NPC remembers those who attack it and will attack them the next time it sees them.

PRIVATE

This flag stops the NPC's stats from being investigated by Immortals below level 4.

SCAVENGER

This NPC will pick up the most expensive item it can carry every action round.

SENTINEL

This NPC will stand still and not leave its post under normal conditions.

SNIPER

This NPC will perform its duties at range (guarding with a sniper rifle, aggro'ing with a sniper rifle, etc). The exact range is determined by the NPC's natural vision and the range of its weapon.

SPEC

This NPC has a special function hardcoded in spec_assign.cpp. Set automatically, do not alter.

SPIRITGUARD

Set by the code for spirits / elementals performing services. Do not set.

SPIRITSORCERY

Set by the code for spirits / elementals performing services. Do not set.

SPIRITSTUDY

Set by the code for spirits / elementals performing services. Do not set.

STAY-ZONE

This NPC will only move to rooms that are within the zone of its current room.

TOTALINVIS

This NPC is completely invisible to mortals.

TRACK

This legacy flag has no effect.

WIMPY

This NPC will flee if its health gets too low.

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