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Mob Flags
This legacy flag has no effect.
Explosive attacks do not damage this NPC.
Attacks do not damage this NPC.
It is not possible to ram this NPC.
NPC attacks PCs and all vehicles in the room.
NPC attacks Dwarf, Gnome, Menehune, Koborokuru PCs and all vehicles in the room.
NPC attacks Elf, Wakyambi, Night-One, Dryad PCs and all vehicles in the room.
NPC attacks Human PCs and all vehicles in the room.
NPC attacks Ork, Hobgoblin, Ogre, Satyr, Oni PCs and all vehicles in the room.
NPC attacks Troll, Cyclops, Fomori, Giant, Minotaur PCs and all vehicles in the room.
The NPC is an astral form such as a spirit or elemental.
This legacy flag has no effect.
This legacy flag has no effect.
This NPC is dual-natured and as such has a presence on the astral plane.
This flag causes engulfing fire attacks performed by the NPC to be stronger. This also modifies the NPC's non-default room desc to add 'surrounded by flames'.
This NPC will attack players bearing gear that violates the zone's security rating. This NPC will also attack players who are shooting nearby. This NPC will attack vehicles under the following conditions: The vehicle is a drone OR is a bike that is off-road at the moment.
This NPC will jump to the aid of NPCs fighting characters. This NPC will also shoot at characters shooting nearby.
This NPC is an inanimate object; used for making vending machines and the like. This NPC cannot be hit by manabolts, is immune to stunbolts, does not bleed, and does not fight back.
Leave this set. This flags an NPC as being an NPC.
This NPC remembers those who attack it and will attack them the next time it sees them.
This flag stops the NPC's stats from being investigated by Immortals below level 4.
This NPC will pick up the most expensive item it can carry every action round.
This NPC will stand still and not leave its post under normal conditions.
This NPC will perform its duties at range (guarding with a sniper rifle, aggro'ing with a sniper rifle, etc). The exact range is determined by the NPC's natural vision and the range of its weapon.
This NPC has a special function hardcoded in spec_assign.cpp. Set automatically, do not alter.
Set by the code for spirits / elementals performing services. Do not set.
Set by the code for spirits / elementals performing services. Do not set.
Set by the code for spirits / elementals performing services. Do not set.
This NPC will only move to rooms that are within the zone of its current room.
This NPC is completely invisible to mortals.
This legacy flag has no effect.
This NPC will flee if its health gets too low.