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VRage.Game.ModAPI.Ingame.Utilities.TextPtr
Morten Aune Lyrstad edited this page Apr 16, 2022
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43 revisions
← Index ← Namespace Index
public struct TextPtr
A parser utility structure representing a pointer to a location within a string.
Namespace: VRage.Game.ModAPI.Ingame.Utilities
Assembly: VRage.Game.dll
Member | Description |
---|---|
$1string Content](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.Content) | The original content string |
$1int Index](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.Index) | The index being pointed at by this structure |
Member | Description |
---|---|
$1char Char { get; }](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.Char) | Returns the character currently being pointed at, or\0 if out of bounds |
$1bool IsEmpty { get; }](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.IsEmpty) | Determines whether this pointer is an empty pointer, i.e. not pointing at anything at all. |
Member | Description |
---|---|
$1TextPtr(string)](VRage.Game.ModAPI.Ingame.Utilities.TextPtr..ctor) | |
$1TextPtr(string, int)](VRage.Game.ModAPI.Ingame.Utilities.TextPtr..ctor) |
Member | Description |
---|---|
$1TextPtr Find(string)](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.Find) | Finds the given text string |
$1TextPtr Find(char)](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.Find) | Finds the given character |
$1TextPtr FindAny(Char$1])](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.FindAny) | Finds one of the given characters |
$1TextPtr FindAnyInLine(Char$1])](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.FindAnyInLine) | Finds one of the given characters within the current line |
$1TextPtr FindEndOfLine($1bool])](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.FindEndOfLine) | Finds the end of the current line |
$1TextPtr FindInLine(char)](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.FindInLine) | Finds the given character within the current line |
$1int FindLineNo()](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.FindLineNo) | Determines what line number this pointer is currently at. |
$1bool IsEndOfLine()](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.IsEndOfLine) | Determines whether the pointer is currently at the end of a line (right before a newline character set or end of the string) |
$1bool IsNewLine()](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.IsNewLine) | Determines whether the pointer is currently at a newline (end of the string is not a newline) |
$1bool IsOutOfBounds()](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.IsOutOfBounds) | Determines whether this pointer is currently out of bounds (before or after the string content) |
$1bool IsStartOfLine()](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.IsStartOfLine) | Determines whether the pointer is currently at the beginning of a line (right after a newline character set or start of the string) |
$1TextPtr SkipWhitespace($1bool])](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.SkipWhitespace) | Skips whitespace |
$1bool StartsWith(string)](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.StartsWith) | Determines if the current pointer location starts with the given string - in a case sensitive manner. |
$1bool StartsWithCaseInsensitive(string)](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.StartsWithCaseInsensitive) | Determines if the current pointer location starts with the given string - in a case insensitive manner. |
$1TextPtr TrimEnd()](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.TrimEnd) | Reverses the pointer location until all whitespace is skipped - does not skip newlines |
$1TextPtr TrimStart()](VRage.Game.ModAPI.Ingame.Utilities.TextPtr.TrimStart) | Advances the pointer location until all whitespace is skipped - does not skip newlines |
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