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VRageMath.BoundingBoxD.Intersects
← Index ← Namespace Index ← BoundingBoxD
public bool Intersects(BoundingBoxD box)
Checks whether the current BoundingBox intersects another BoundingBox.
- BoundingBoxD box
public bool Intersects(ref BoundingBoxD box)
- BoundingBoxD box
public void Intersects(ref BoundingBoxD box, out bool result)
Checks whether the current BoundingBox intersects another BoundingBox.
- BoundingBoxD box
- bool result
public void Intersects(ref BoundingBox box, out bool result)
- BoundingBox box
- bool result
public bool Intersects(BoundingFrustumD frustum)
Checks whether the current BoundingBox intersects a BoundingFrustum.
- BoundingFrustumD frustum
public PlaneIntersectionType Intersects(PlaneD plane)
Checks whether the current BoundingBox intersects a Plane.
- PlaneD plane
public void Intersects(ref PlaneD plane, out PlaneIntersectionType result)
Checks whether the current BoundingBox intersects a Plane.
- PlaneD plane
- PlaneIntersectionType result
public bool Intersects(ref LineD line)
- LineD line
public bool Intersects(ref LineD line, out double distance)
public double? Intersects(Ray ray)
- Ray ray
public double? Intersects(RayD ray)
Checks whether the current BoundingBox intersects a Ray.
- RayD ray
public void Intersects(ref RayD ray, out double? result)
Checks whether the current BoundingBox intersects a Ray.
public bool Intersects(BoundingSphereD sphere)
Checks whether the current BoundingBox intersects a BoundingSphere.
- BoundingSphereD sphere
public void Intersects(ref BoundingSphereD sphere, out bool result)
Checks whether the current BoundingBox intersects a BoundingSphere.
- BoundingSphereD sphere
- bool result
public bool Intersects(ref BoundingSphereD sphere)
- BoundingSphereD sphere
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