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VRageMath.BoundingFrustumD.Intersects
← Index ← Namespace Index ← BoundingFrustumD
public bool Intersects(BoundingBoxD box)
Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD.
- BoundingBoxD box
public void Intersects(ref BoundingBoxD box, out bool result)
Checks whether the current BoundingFrustumD intersects a BoundingBoxD.
- BoundingBoxD box
- bool result
public bool Intersects(BoundingFrustumD frustum)
Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD.
- BoundingFrustumD frustum
public PlaneIntersectionType Intersects(PlaneD plane)
Checks whether the current BoundingFrustumD intersects the specified Plane.
- PlaneD plane
public void Intersects(ref PlaneD plane, out PlaneIntersectionType result)
Checks whether the current BoundingFrustumD intersects a Plane.
- PlaneD plane
- PlaneIntersectionType result
public double? Intersects(RayD ray)
Checks whether the current BoundingFrustumD intersects the specified Ray.
- RayD ray
public void Intersects(ref RayD ray, out double? result)
Checks whether the current BoundingFrustumD intersects a Ray.
public bool Intersects(BoundingSphereD sphere)
Checks whether the current BoundingFrustumD intersects the specified BoundingSphere.
- BoundingSphereD sphere
public void Intersects(ref BoundingSphereD sphere, out bool result)
Checks whether the current BoundingFrustumD intersects a BoundingSphere.
- BoundingSphereD sphere
- bool result
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