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VRageMath.Vector3D.Reject
Morten Aune Lyrstad edited this page Oct 10, 2019
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← Index ← Namespace Index ← Vector3D
public static Vector3D Reject(Vector3D vector, Vector3D direction)
Returns the rejection of vector from direction, i.e. projection of vector onto the plane defined by origin and direction
Rejection of the vector from the given direction
public static void Reject(ref Vector3D vector, ref Vector3D direction, out Vector3D result)
Returns the rejection of vector from direction, i.e. projection of vector onto the plane defined by origin and direction
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