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VRageMath.BoundingBoxI
Malware edited this page Dec 25, 2018
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public struct BoundingBoxI: ValueType, IEquatable<T>
Namespace: VRageMath
Assembly: VRage.Math.dll
**Inheritance: **ValueType
Implements:
Member | Description |
---|---|
Min | The minimum point the BoundingBoxI contains. |
Max | The maximum point the BoundingBoxI contains. |
CornerCount | Specifies the total number of corners (8) in the BoundingBoxI. |
Member | Description |
---|---|
Center | Calculates center |
HalfExtents | |
Size | Size |
Perimeter | return perimeter of edges |
IsValid |
Member | Description |
---|---|
GetCorners() | Gets an array of points that make up the corners of the BoundingBoxI. |
GetCorners(Vector3I[]) | Gets the array of points that make up the corners of the BoundingBoxI. |
GetCornersUnsafe(*Vector3I) | |
Equals(BoundingBoxI) | Determines whether two instances of BoundingBoxI are equal. |
Equals(object) | Determines whether two instances of BoundingBoxI are equal. |
GetHashCode() | Gets the hash code for this instance. |
ToString() | Returns a String that represents the current BoundingBoxI. |
CreateMerged(BoundingBoxI, BoundingBoxI) | Creates the smallest BoundingBoxI that contains the two specified BoundingBoxI instances. |
CreateMerged(ref BoundingBoxI, ref BoundingBoxI, ref BoundingBoxI) | Creates the smallest BoundingBoxI that contains the two specified BoundingBoxI instances. |
CreateFromSphere(BoundingSphere) | Creates the smallest BoundingBoxI that will contain the specified BoundingSphere. |
CreateFromSphere(ref BoundingSphere, ref BoundingBoxI) | Creates the smallest BoundingBoxI that will contain the specified BoundingSphere. |
CreateFromPoints(IEnumerable) | |
IntersectWith(ref BoundingBoxI) | Returns bounding box which is intersection of this and box It's called 'Prunik' Result is invalid box when there's no intersection (Min > Max) |
Intersect(BoundingBoxI) | Returns bounding box which is intersection of this and box It's called 'Prunik' Result is invalid box when there's no intersection (Min > Max) |
Intersects(BoundingBoxI) | Checks whether the current BoundingBoxI intersects another BoundingBoxI. |
Intersects(ref BoundingBoxI) | |
Intersects(ref BoundingBoxI, ref bool) | Checks whether the current BoundingBoxI intersects another BoundingBoxI. |
IntersectsTriangle(Vector3I, Vector3I, Vector3I) | |
IntersectsTriangle(ref Vector3I, ref Vector3I, ref Vector3I) | |
Intersects(Plane) | Checks whether the current BoundingBoxI intersects a Plane. |
Intersects(ref Plane, ref PlaneIntersectionType) | Checks whether the current BoundingBoxI intersects a Plane. |
Intersects(Line, ref float) | |
Intersects(Ray) | Checks whether the current BoundingBoxI intersects a Ray. |
Intersects(ref Ray, ref Nullable) | |
Distance(Vector3I) | Checks whether the current BoundingBoxI intersects a BoundingSphere. |
Contains(BoundingBoxI) | Tests whether the BoundingBoxI contains another BoundingBoxI. |
Contains(ref BoundingBoxI, ref ContainmentType) | Tests whether the BoundingBoxI contains a BoundingBoxI. |
Contains(Vector3I) | Tests whether the BoundingBoxI contains a point. |
Contains(Vector3) | |
Contains(ref Vector3I, ref ContainmentType) | Tests whether the BoundingBoxI contains a point. |
Translate(Vector3I) | Translate |
Include(ref Vector3I) | return expanded aabb (abb include point) |
GetIncluded(Vector3I) | |
Include(Vector3I) | |
Include(Vector3I, Vector3I, Vector3I) | |
Include(ref Vector3I, ref Vector3I, ref Vector3I) | |
Include(ref BoundingBoxI) | return expanded aabb (abb include point) |
Include(BoundingBoxI) | |
CreateInvalid() | |
SurfaceArea() | |
Volume() | |
Inflate(int) | |
InflateToMinimum(Vector3I) | |
IterateDifference(BoundingBoxI, BoundingBoxI) | Iterate every cell contained in {left} - {right}, where we interpret {box} as the set of all distinct Vector3I points inside a 'box'. Containment is taken in a typical inclusive start, exclusive end fashion. |
EnumeratePoints(BoundingBoxI) | Enumerate all values in a integer interval (a cuboid). This method is an allocating version of the Vector3I_RangeIterator. This once can be used in the foreach syntax though so it's more convenient for debug routines. |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!