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VRageMath.Plane
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public struct Plane: IEquatable<Plane>
Defines a plane.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
The distance of the Plane along its normal from the origin. Note: Be careful! The distance is signed and is the opposite of what people usually expect. If you look closely at the plane equation: (n dot P) - D = 0, you'll realize that D = - (n dot P) (that is, negative instead of positive)
The normal vector of the Plane.
Plane(float, float, float, float)
Plane(Vector3, Vector3, Vector3)
Plane(ref Vector3, ref Vector3, ref Vector3)
Changes the coefficients of the Normal vector of a Plane to make it of unit length.
static void Normalize(ref Plane, out Plane)
Changes the coefficients of the Normal vector of a Plane to make it of unit length.
static Plane Transform(Plane, Matrix)
Transforms a normalized Plane by a Matrix.
static void Transform(ref Plane, ref Matrix, out Plane)
Transforms a normalized Plane by a Matrix.
Calculates the dot product of a specified Vector4 and this Plane.
void Dot(ref Vector4, out float)
Calculates the dot product of a specified Vector4 and this Plane.
Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane.
void DotCoordinate(ref Vector3, out float)
Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane.
Returns the dot product of a specified Vector3 and the Normal vector of this Plane.
void DotNormal(ref Vector3, out float)
Returns the dot product of a specified Vector3 and the Normal vector of this Plane.
Determines whether the specified Plane is equal to the Plane.
Determines whether the specified Object is equal to the Plane.
Gets the hash code for this object.
Vector3D Intersection(ref Vector3D, ref Vector3D)
Gets intersection point in Plane.
PlaneIntersectionType Intersects(BoundingBox)
Checks whether the current Plane intersects a specified BoundingBox.
void Intersects(ref BoundingBox, out PlaneIntersectionType)
Checks whether the current Plane intersects a BoundingBox.
PlaneIntersectionType Intersects(BoundingFrustum)
Checks whether the current Plane intersects a specified BoundingFrustum.
PlaneIntersectionType Intersects(BoundingSphere)
Checks whether the current Plane intersects a specified BoundingSphere.
void Intersects(ref BoundingSphere, out PlaneIntersectionType)
Checks whether the current Plane intersects a BoundingSphere.
Changes the coefficients of the Normal vector of this Plane to make it of unit length.
Returns a String that represents the current Plane.
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!