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VRageMath.QuaternionD
Malware edited this page Dec 21, 2018
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2). Uses double precision floating point numbers for calculation and storage
Member | Description |
---|---|
X |
Specifies the x-value of the vector component of the quaternion. |
Y |
Specifies the y-value of the vector component of the quaternion. |
Z |
Specifies the z-value of the vector component of the quaternion. |
W |
Specifies the rotation component of the quaternion. |
Identity |
Member | Description |
---|---|
ToString() |
Retireves a string representation of the current object. |
Equals(QuaternionD) |
Determines whether the specified Object is equal to the QuaternionD. |
Equals(Object) |
Returns a value that indicates whether the current instance is equal to a specified object. |
GetHashCode() |
Get the hash code of this object. |
LengthSquared() |
Calculates the length squared of a QuaternionD. |
Length() |
Calculates the length of a QuaternionD. |
Normalize() |
Divides each component of the quaternion by the length of the quaternion. |
GetAxisAngle(ref Vector3D, ref double) |
|
Normalize(QuaternionD) |
Divides each component of the quaternion by the length of the quaternion. |
Normalize(ref QuaternionD, ref QuaternionD) |
Divides each component of the quaternion by the length of the quaternion. |
Conjugate() |
Transforms this QuaternionD into its conjugate. |
Conjugate(QuaternionD) |
Returns the conjugate of a specified QuaternionD. |
Conjugate(ref QuaternionD, ref QuaternionD) |
Returns the conjugate of a specified QuaternionD. |
Inverse(QuaternionD) |
Returns the inverse of a QuaternionD. |
Inverse(ref QuaternionD, ref QuaternionD) |
Returns the inverse of a QuaternionD. |
CreateFromAxisAngle(Vector3D, double) |
Creates a QuaternionD from a vector and an angle to rotate about the vector. |
CreateFromAxisAngle(ref Vector3D, double, ref QuaternionD) |
Creates a QuaternionD from a vector and an angle to rotate about the vector. |
CreateFromYawPitchRoll(double, double, double) |
Creates a new QuaternionD from specified yaw, pitch, and roll angles. |
CreateFromYawPitchRoll(double, double, double, ref QuaternionD) |
Creates a new QuaternionD from specified yaw, pitch, and roll angles. |
CreateFromForwardUp(Vector3D, Vector3D) |
Works for normalized vectors only |
CreateFromRotationMatrix(MatrixD) |
Creates a QuaternionD from a rotation MatrixD. |
CreateFromRotationMatrix(ref MatrixD, ref QuaternionD) |
Creates a QuaternionD from a rotation MatrixD. |
Dot(QuaternionD, QuaternionD) |
Calculates the dot product of two Quaternions. |
Dot(ref QuaternionD, ref QuaternionD, ref double) |
Calculates the dot product of two Quaternions. |
Slerp(QuaternionD, QuaternionD, double) |
Interpolates between two quaternions, using spherical linear interpolation. |
Slerp(ref QuaternionD, ref QuaternionD, double, ref QuaternionD) |
Interpolates between two quaternions, using spherical linear interpolation. |
Lerp(QuaternionD, QuaternionD, double) |
Linearly interpolates between two quaternions. |
Lerp(ref QuaternionD, ref QuaternionD, double, ref QuaternionD) |
Linearly interpolates between two quaternions. |
Concatenate(QuaternionD, QuaternionD) |
Concatenates two Quaternions; the result represents the value1 rotation followed by the value2 rotation. |
Concatenate(ref QuaternionD, ref QuaternionD, ref QuaternionD) |
Concatenates two Quaternions; the result represents the value1 rotation followed by the value2 rotation. |
Negate(QuaternionD) |
Flips the sign of each component of the quaternion. |
Negate(ref QuaternionD, ref QuaternionD) |
Flips the sign of each component of the quaternion. |
Add(QuaternionD, QuaternionD) |
Adds two Quaternions. |
Add(ref QuaternionD, ref QuaternionD, ref QuaternionD) |
Adds two Quaternions. |
Subtract(QuaternionD, QuaternionD) |
Subtracts a quaternion from another quaternion. |
Subtract(ref QuaternionD, ref QuaternionD, ref QuaternionD) |
Subtracts a quaternion from another quaternion. |
Multiply(QuaternionD, QuaternionD) |
Multiplies two quaternions. |
Multiply(ref QuaternionD, ref QuaternionD, ref QuaternionD) |
Multiplies two quaternions. |
Multiply(QuaternionD, double) |
Multiplies a quaternion by a scalar value. |
Multiply(ref QuaternionD, double, ref QuaternionD) |
Multiplies a quaternion by a scalar value. |
Divide(QuaternionD, QuaternionD) |
Divides a QuaternionD by another QuaternionD. |
Divide(ref QuaternionD, ref QuaternionD, ref QuaternionD) |
Divides a QuaternionD by another QuaternionD. |
FromVector4(Vector4D) |
|
ToVector4() |
|
IsZero(QuaternionD) |
|
IsZero(QuaternionD, double) |
|
CreateFromTwoVectors(ref Vector3D, ref Vector3D, ref QuaternionD) |
|
CreateFromTwoVectors(Vector3D, Vector3D) |
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