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VRageMath.RayD
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public struct RayD: IEquatable<RayD>
Defines a ray.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
Member | Description |
---|---|
\$1Vector3D Direction](VRageMath.RayD.Direction) | Unit vector specifying the direction the Ray is pointing. |
\$1Vector3D Position](VRageMath.RayD.Position) | Specifies the starting point of the Ray. |
Member | Description |
---|---|
\$1RayD(Vector3D, Vector3D)](VRageMath.RayD..ctor) | |
\$1RayD(ref Vector3D, ref Vector3D)](VRageMath.RayD..ctor) |
Member | Description |
---|---|
\$1bool Equals(RayD)](VRageMath.RayD.Equals) | Determines whether the specified Ray is equal to the current Ray. |
\$1bool Equals(object)](VRageMath.RayD.Equals) | Determines whether two instances of Ray are equal. |
\$1int GetHashCode()](VRageMath.RayD.GetHashCode) | Gets the hash code for this instance. |
\$1double? Intersects(BoundingBoxD)](VRageMath.RayD.Intersects) | Checks whether the Ray intersects a specified BoundingBox. |
\$1void Intersects(ref BoundingBoxD, out double?)](VRageMath.RayD.Intersects) | Checks whether the current Ray intersects a BoundingBox. |
\$1double? Intersects(BoundingFrustumD)](VRageMath.RayD.Intersects) | Checks whether the Ray intersects a specified BoundingFrustum. |
\$1double? Intersects(PlaneD)](VRageMath.RayD.Intersects) | Determines whether this Ray intersects a specified Plane. |
\$1void Intersects(ref PlaneD, out double?)](VRageMath.RayD.Intersects) | Determines whether this Ray intersects a specified Plane. |
\$1double? Intersects(BoundingSphereD)](VRageMath.RayD.Intersects) | Checks whether the Ray intersects a specified BoundingSphere. |
\$1void Intersects(ref BoundingSphere, out double?)](VRageMath.RayD.Intersects) | Checks whether the current Ray intersects a BoundingSphere. |
\$1string ToString()](VRageMath.RayD.ToString) | Returns a String that represents the current Ray. |
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