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VRageMath.RayD
Malware edited this page Jan 26, 2019
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48 revisions
← Index ← Namespace Index
public struct RayD: IEquatable<T>
Defines a ray.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
Member | Description |
---|---|
Position | Specifies the starting point of the Ray. |
Direction | Unit vector specifying the direction the Ray is pointing. |
Member | Description |
---|---|
RayD(Vector3D, Vector3D) | |
RayD(ref Vector3D, ref Vector3D) |
Member | Description |
---|---|
Equals(RayD) | Determines whether the specified Ray is equal to the current Ray. |
Equals(object) | Determines whether two instances of Ray are equal. |
GetHashCode() | Gets the hash code for this instance. |
ToString() | Returns a String that represents the current Ray. |
Intersects(BoundingBoxD) | Checks whether the Ray intersects a specified BoundingBox. |
Intersects(ref BoundingBoxD, out Nullable) | |
Intersects(BoundingFrustumD) | Checks whether the Ray intersects a specified BoundingFrustum. |
Intersects(PlaneD) | Determines whether this Ray intersects a specified Plane. |
Intersects(ref PlaneD, out Nullable) | |
Intersects(BoundingSphereD) | Checks whether the Ray intersects a specified BoundingSphere. |
Intersects(ref BoundingSphere, out Nullable) |
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