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VRageMath.Vector2.Transform
Vector2 Transform(Vector2 position, Matrix matrix)
Transforms the vector (x, y, 0, 1) by the specified matrix.
void Transform(ref Vector2 position, ref Matrix matrix, ref Vector2 result)
Transforms a Vector2 by the given Matrix.
Vector2 Transform(Vector2 value, Quaternion rotation)
Transforms a single Vector2, or the vector normal (x, y, 0, 0), by a specified Quaternion rotation.
void Transform(ref Vector2 value, ref Quaternion rotation, ref Vector2 result)
Transforms a Vector2, or the vector normal (x, y, 0, 0), by a specified Quaternion rotation.
void Transform(Vector2[] sourceArray, ref Matrix matrix, Vector2[] destinationArray)
Transforms an array of Vector2s by a specified Matrix.
void Transform(Vector2[] sourceArray, int sourceIndex, ref Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length)
Transforms a specified range in an array of Vector2s by a specified Matrix and places the results in a specified range in a destination array.
void Transform(Vector2[] sourceArray, ref Quaternion rotation, Vector2[] destinationArray)
Transforms an array of Vector2s by a specified Quaternion.
void Transform(Vector2[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector2[] destinationArray, int destinationIndex, int length)
Transforms a specified range in an array of Vector2s by a specified Quaternion and places the results in a specified range in a destination array.
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!