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DZR DZS Format: 2DMA
Sage-of-Mirrors edited this page Jan 14, 2014
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2DMA holds the settings for the map display in the bottom left-hand corner of the screen. They are 0x38/56 dec bytes long.
0x00 float fullMapImageScaleX;
0x04 float fullMapImageScaleY;
0x08 float fullMapSpaceScaleX;
0x0C float fullMapSpaceScaleY;
0x10 float fullMapXCoord;
0x14 float fullMapYCoord;
0x18 float zoomedMapXScrolling1; //Something with scrolling, but that's also defined below?
0x1C float zoomedMapYScrolling1; //Does something like scrolling on y-axis
0x20 float zoomedMapXScrolling2;
0x24 float zoomedMapYScrolling2;
0x28 float zoomedMapXCoord;
0x2C float zoomedMapYCoord;
0x30 float zoomedMapScale; //That's what it appeared to affect, anyway
0x34 int8 unknown1; //Always 0x80?
0x35 int8 mapIndex; //number of the map image to use. For instance, using the first image would be 80, the second 81, and so on.
0x36 int8 unknown2; //variable, but changing it has no immediate result
0x37 int8 padding;