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DZR DZS Format: TGDR
Sage-of-Mirrors edited this page Jan 24, 2014
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TGDR and its oddball cousins (DOOR, for instance) place doors that Link can open, whether they're for dungeons or going inside regular buildings. Interestingly, doors can be placed in an ACTR chunk, as well (see the map res/Stage/Orichh/Room0).
TGDR entries are 0x24/36 dec bytes long.
- 0x00 string name;
- 0x08 int16 unknown0; //mostly 0F FF?
- 0x0A int16 doorType; //This is odd. The values are all weird. Better just read out the individual bytes instead of the value for now
- 0x0C vector3 xyzCoords;
- 0x18 int16 unknown1;
- 0x1A int16 yRot;
- 0x1C int16 unknown2;
- 0x1E int16 padding;
- 0x20 int unknown3; //Looks like SCOB's scale properties, but changing them did nothing. Placeholder scale data that isn't used in this chunk?