Skip to content
Sage-of-Mirrors edited this page Jan 15, 2014 · 1 revision

STAG holds some misc. information about a worldspace.

0x00 float depthMin;
0x04 float depthMax;
0x08 int16 keyCounterDisplay; //has different values. For different settings?
0x0A int16 loadedParticleBank; //particle bank to load for the worldspace. Method of IDing a certain particle bank is currently unknown.
0x0C int16 itemUsageAndMinimap; //dictates whether Link can use his items, what color fills the background of the minimap display (pre-determined elsewhere), and whether you have access to a map
0x0E int8 padding;
0x0F int8 unknown1;
0x10 int8 unknown2; //RGB data? I don't know for what though, nothing changed when I changed this. These three unknowns are usually set to 00 00 FF. That can be the default value to use for file creation, since it works
0x11 int8 unknown3;
0x12 int16 drawRange;