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Sage-of-Mirrors edited this page Jan 12, 2014
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1 revision
SCLS holds the exit data that the engine uses to switch between worldspaces when prompted to do so. Entries are 0xC (12 dec) bytes long.
0x0 string destName; //Name of destination worldspace
0x8 int8 spwnNum; //Spawn index to use to enter the destination map
0x9 int8 destRoomNum; //Number of destination room
0xA int8 unknown1; //The old doc says this is "exitType," but I messed with it and found no changes?
0xB int8 padding;