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DZR DZS Format: SCOB

Sage-of-Mirrors edited this page Jan 18, 2014 · 1 revision

SCOB (possibly an abbreviation SCalable OBject) chunks are similar to ACTR chunks, but the types of objects found here are different. SCOB has properties for scaling objects, which also works with those that are only usually found in ACTR (though with glitches, of course).

0x00 string objectName; //8 bytes long
0x08 byte param0;
0x09 byte param1;
0x0A byte param2;
0x0B byte param3; //These four fields are context-sensitive. They differ between objects
0x0C vector3 objectCoords;
0x18 int16 auxiliaryParam1; //only objects that call up text use this, and it's for the text ID
0x1A int16 yRotation;
0x1C int16 unknown1;
0x1E int16 unknown2; //Could be padding, seems to always be FF FF
0x20 byte scaleX;
0x21 byte scaleY;
0x22 byte scaleZ;
0x23 byte padding;