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Welcome to the WindViewer wiki!
Please read this first so everyone can be on the same page. (Common Terms)
There's not much here yet (we're too busy changing bytes to write stuff!) but head on over to the Pages tab (until we get a better index) to see what we have written down.
##Program Usage:##
[Placeholder for Controls Information]
Camera Modifiers: Space increases speed, Shift slows it. Ctrl fixes the depth (2d movement).
Saving Capabilities: Limited, In Progress.
What we've got here now:
##DZS and DZR File Formats
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[An overview of the DZR and DZS file formats] (https://github.com/pho/WindViewer/wiki/DZR-and-DZS-File-Format-(Overview\) ) An overview
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[DZR,DZS: 2DMA] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-2DMA) Responsible for holding the settings for the map display in the bottom left-hand corner of the screen
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[DZR,DZS: LGHT and LGTV] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-LGHT-and-LGTV) Used for an interior light source
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[DZR,DZS: PLYR] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-PLYR) A chunk responsible for Link's spawn points
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[DZR,DZS: RARO and AROB] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-RARO-and-AROB) are two chunk names for the same function
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[DZR,DZS: RPAT and PATH] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-RPAT-and-PATH) are chunks that put RPPN and PPNT entries into groups
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[DZR,DZS: SCLS] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-SCLS-(Updated\)) holds the exit data used to switch between worldspaces when prompted
###DZR
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[FILI] (https://github.com/pho/WindViewer/wiki/DZR-Format:-FILI) describes misc. data that applies only to the room it is found in
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[SOND] (https://github.com/pho/WindViewer/wiki/DZR-Format:-SOND) serves as a source for ambient noises not found in the current location's music
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[DMAP] (https://github.com/pho/WindViewer/wiki/DZS-Format:-DMAP) holds some basic settings for the dungeon maps that you can view in dungeons by pressing up on the D-Pad.
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[EnvR, Colo, Pale, and Virt Chunks] (https://github.com/pho/WindViewer/wiki/DZS-Format:-EnvR,-Colo,-Pale,-and-Virt-Chunks-(Elaborated\))
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[FLOR] (https://github.com/pho/WindViewer/wiki/DZS-Format:-FLOR) defines the floors that appear in a dungeon map, and what rooms are included in one.
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[MECO and MEMA] (https://github.com/pho/WindViewer/wiki/DZS-Format:-MECO-and-MEMA) deal with how the engine allocates data
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[RCAM and CAMR] (https://github.com/pho/WindViewer/wiki/DZS-Format:-RCAM-and-CAMR) carry the same data, and the reason for the differing names is unknown.
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[RTBL] (https://github.com/pho/WindViewer/wiki/DZS-Format:-RTBL) defines what rooms are loaded into memory along with the one Link is currently in
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[STAG] (https://github.com/pho/WindViewer/wiki/DZS-Format:-STAG) holds some misc. information about a worldspace
###DZB
- [Collision format] (https://github.com/pho/WindViewer/wiki/DZB-File-Format-(Collision\))
##What can you do to help? Grab a file format and figure out what any bit of it does! Or merge information in from other sources on the web (ie: Zelda GCN Wiki, The Cutting Room Floor, The-GCN, etc!)