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Jazz edited this page Jan 16, 2014 · 24 revisions

Welcome to the WindViewer wiki!

Please read this first so everyone can be on the same page. (Common Terms)

There's not much here yet (we're too busy changing bytes to write stuff!) but head on over to the Pages tab (until we get a better index) to see what we have written down.

What we've got here now:

##DZS and DZR File Formats

An overview

*[DZR,DZS: 2DMA] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-2DMA)

Responsible for holding the settings for the map display in the bottom left-hand corner of the screen

*[DZR,DZS: LGHT and LGTV] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-LGHT-and-LGTV) Used for an interior light source

*[DZR,DZS: PLYR] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-PLYR) A chunk responsible for Link's spawn points

*[DZR,DZS: RARO and AROB] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-RARO-and-AROB)

RARO and AROB are two chunk names for the same function. They are points to which the camera goes to when RCAM or CAMR so needs.

*[DZR,DZS: RPAT and PATH] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-RPAT-and-PATH)

RPAT and PATH are chunks that put RPPN and PPNT entries into groups

*[DZR,DZS: SCLS] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-SCLS-(Updated))

SCLS holds the exit data that the engine uses to switch between worldspaces when prompted to do so

###DZR *[] ()

##What can you do to help? Grab a file format and figure out what any bit of it does! Or merge information in from other sources on the web (ie: Zelda GCN Wiki, The Cutting Room Floor, The-GCN, etc!)