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Releases: thorwin99/SEWorldGenPlugin

v2.0.5

21 Mar 20:51
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A new Settings menu for the global plugin settings can now be found at the bottom of the main menu. It allows for easy editing of the global settings. This update also finally correctly fixes the asteroid density and an issue, where asteroids were not generating past a certain point due to integer overflow.

New Features

  • New options menu for the global plugin settings. Mandatory planets, moons, suns, gas giants and blacklisted planets can be edited here as well. It is also accessible from the pause menu when in game, at the bottom of the screen. This menu will only edit your client-side settings and won't be able to edit server-side settings.

Changes

  • Changed the asteroid density to be roughly the same as in version 1.7

Bug fixes

  • A bug caused asteroid rings and belts to not generate past a certain point due to integer overflow. It now uses 64bit double precision for that.

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.

v2.0.4 - Asteroid editing

17 Mar 16:53
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New editing sliders were added for editing asteroid rings in the plugin admin menu. Also, the bug was fixed, that caused the system data to become unsorted and messy and also broke the generated hierarchy. If you use the admin menu on older worlds, it is not guaranteed to work as intended due to the fixed bug, that messed with the system.

New Features

  • Admin menu ring and belt editing

Changes

  • Added the height slider for asteroid rings in the admin menu

Bug fixes

  • A bug caused planets to be removed from the solar system and then get readded on world loading, which messed up the system hierarchy.

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.

v2.0.3 - Hotfix

13 Mar 12:16
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This update removes log messages that previously cluttered the log file and increased their size unnecessarily.

New Features

Changes

  • Removed unnecessary log messages

Bug fixes

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.

v2.0.2 - Bug fixes

10 Mar 17:57
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This is an update, that increases the asteroid density as described in issue #75 by 50%, so you may
need to adjust that in your worlds after updating.

New Features

Changes

  • Cube grids are only tracked for procedural generation if not static
  • If a tracked cube grid changes its player presence state from normal, it will be untracked. This means, that a tracked cube grid will no longer be tracked for asteroid generation, if no player is nearby

Bug fixes

  • Increased asteroid density to be similar to 1.x
  • Cube grids now correctly spawn asteroids
  • Ore now spawns correctly

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.

v2.0.2pre3 - Hotfix and net improvement

05 Mar 00:01
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Pre-release

This prerelease for a hotfix increases the asteroid density as described in issue #75 by 50%, so you may
need to adjust that in your worlds after updating.

New Features

Changes

  • Cube grids are only tracked for procedural generation if not static
  • If a tracked cube grid changes its player presence state from normal, it will be untracked. This means, that a tracked cube grid will no longer be tracked for asteroid generation, if no player is nearby

Bug fixes

  • Increased asteroid density to be similar to 1.x
  • Cube grids now correctly spawn asteroids

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.

v2.0.2pre2 - Hotfix 2

04 Mar 20:10
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v2.0.2pre2 - Hotfix 2 Pre-release
Pre-release

This prerelease for a hotfix increases the asteroid density as described in issue #75 by 50%, so you may
need to adjust that in your worlds after updating.

New Features

Changes

Bug fixes

  • Increased asteroid density to be similar to 1.x
  • Cube grids now correctly spawn asteroids

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.

v2.0.2pre1 - Hotfix

04 Mar 19:18
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v2.0.2pre1 - Hotfix Pre-release
Pre-release

This prerelease for a hotfix increases the asteroid density as described in issue #75 by 50%, so you may
need to adjust that in your worlds after updating.

New Features

Changes

Bug fixes

  • Increased asteroid density to be similar to 1.x

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.

v2.0.1 - Complete Rework hotfix

04 Mar 00:07
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This hotfix breaks worlds created at V2.0, since asteroid objects won't get loaded.

This is the complete rework of the plugin, featuring some substantial changes as well as additions.
It is not compatible with older versions of the plugin and will overwrite the old global config file and world files if loaded with a world. Please only use on new worlds.

For steam workshop users, please download the new plugin at SEWorldGenPlugin V2

New Features

  • Asteroid Spheres as requested by #41
  • Planet coordinate spawning as requested by #52
  • Modular system for management of asteroid objects such as rings, allowing easy addition of new types.
  • Vanilla spawned planets are now automatically integrated into the system
  • New GUI elements to allow easier editing of world settings

Changes

  • Completely updated the global and world settings xml files. They are now separated. The global configuration only contains settings affecting all worlds, while the world configuration only contains settings that are world specific. They don't share the same settings anymore.
  • Reworked the whole system generator to work with the new settings
  • Global persistent GPS, that are generated by the plugin, are now editable and won't be regenerated
  • Complete overhaul of the GUI of the plugin

Bug fixes

  • Various fixes due to heavy rework of the underlying code
  • Fixed asteroid objects being name unique and not using their id

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.

v2.0.0pre8

25 Feb 14:29
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v2.0.0pre8 Pre-release
Pre-release

This is the Pre-release version of the complete rework of the plugin. It is not compatible with older versions of the plugin and will overwrite the old global config file and world files if loaded with a world. Please only use on new worlds

New Features

Changes

  • Persistent gps are now removed with the deleted object

Bug fixes

  • Planets are no longer removed from the solarsystem xml file by the plugin, if they are not deleted

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.

v2.0.0pre7

23 Feb 14:41
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v2.0.0pre7 Pre-release
Pre-release

This is the Pre-release version of the complete rework of the plugin. It is not compatible with older versions of the plugin and will overwrite the old global config file and world files if loaded with a world. Please only use on new worlds

New Features

Changes

  • Moons now can be mandatory too

Bug fixes

  • Removing an object did not update their children parent ids

Known Issues

  • The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.