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Player.AnimatorSetup
(Out of date as of 1/28/2017)
- Download the "Player_Arms" & "Player_Anim" controllers found in "Anim Controller" folder of this repo.
- Make a folder called "Anim Controllers" in your Unity project
- Place these files into that folder
- In the "Animator" component of your player add the arms file if its for the arms of your player or the anim if its for a full body(shadow).
There are not animations included, you will need to provide those. However, all the connections, states, layers, and parameters will be setup and working for you. All you need to do is add your animations to each state. If your animations are not playing for some reason make sure of a couple of things:
- Animations are set to loop (Set on the animation file)
- Your animations are set to "Humanoid"
- Your character rig is setup correctly (In correct T-pose)
- Look at: http://answers.unity3d.com/questions/418325/how-to-rig-model-enough-to-animate-in-unity-just-n.html
- Animations are placed correctly in the blend trees. (left movement not placed in right movement slots)
Parameters:
Base Layer Setup:
Movement State Setup:
Climbing State Setup:
Wall Movement State Setup:
The following is a list of github repositories that made all of this possible:
delta patches: https://github.com/OctopusDeploy/Octodiff
.net 4 implemented in Monodevelop: https://github.com/mono/mono
Tuples In Unity: https://gist.github.com/michaelbartnett/5652076
Octodiff: https://github.com/OctopusDeploy/Octodiff
Input Manager: https://github.com/daemon3000/InputManager