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Scripts.DroppedWeapon
##Scripts - DontDestroy
###What does this do?
Will set the needed parameters in the player "WeaponManager" script. This requires a "Weapon" script to be attached along with this script.
At the start it will remove the titled weapon from the players current list of equipped weapons. This is only to be used for weapons that are to be dropped by the player.
###Who/What is this for?
Any gameobject that has a "Weapon" script attached at the same level as this script.
###Setup
No Parameters.
Requires a "Weapon" Script to be attached.
The following is a list of github repositories that made all of this possible:
delta patches: https://github.com/OctopusDeploy/Octodiff
.net 4 implemented in Monodevelop: https://github.com/mono/mono
Tuples In Unity: https://gist.github.com/michaelbartnett/5652076
Octodiff: https://github.com/OctopusDeploy/Octodiff
Input Manager: https://github.com/daemon3000/InputManager